sabinati wrote:iirc there was a random purity modifier applied after the average of water, pot and humus. how large is your sample size?
Sevenless wrote:sabinati wrote:iirc there was a random purity modifier applied after the average of water, pot and humus. how large is your sample size?
Is this recent? I was handling 30 pots or so in pre-commercial and they all converged on the exact average of my water/pot/humus/seed value within +/- 0.05 purity. That small randomness due to different seed purities at the start I thought.
staxjax wrote:I garden a lot, and the only way I was able to raise purity at all was to use higher purity humus. There was no random factor as far as I could tell. Whenever I planted a p1 plant in p1 humus, the result was always p1.
APXEOLOG wrote:staxjax wrote:I garden a lot, and the only way I was able to raise purity at all was to use higher purity humus. There was no random factor as far as I could tell. Whenever I planted a p1 plant in p1 humus, the result was always p1.
That is **** if so... The only way to increase humus p is to plant fields and fill compost from it >_<
JohnCarver wrote:anybody who argues to remove a mechanic that allows "yet another" way to summon somebody is really a carebear in disguise trying to save his own hide.
MagicManICT wrote:Assuming water from a well will be anything other than base purity.
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