Anybody able to get a thread dump?
Best achieved by booting the clinet on linux from a terminal and then typing C-\
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.
Nsuidara wrote:it is a strange and difficult game in no positive way
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.
Nsuidara wrote:it is a strange and difficult game in no positive way
JohnCarver wrote:Still trying to investigate what changes could have caused this. But not ignoring the problem.
LOMS wrote:This long living problem is caused by MTU.
LOMS wrote:JohnCarver wrote:Still trying to investigate what changes could have caused this. But not ignoring the problem.
Oh, for ***** sake. You've made me popped up on this forum once again.
This long living problem is caused by MTU. And, I do believe, loftar found a solution for this problem and successfully implemented it in HaH, it was mentioned in one of the patches. I think you should ask him about that.
Problems with MTU were never equally reproducible for different ISPs, that's why it's hard to catch and fix them. But almost certainly they can be avoided with VPN-proxies, i.e. https://www.privatetunnel.com
Anyone, who has "black screen" problems shoud give it a try... at least - to confirm problems with MTU.
Have fun.
loftar wrote:LOMS wrote:This long living problem is caused by MTU.
A totally black screen rather seems to indicate that some thread has hung.
LOMS wrote:loftar wrote:LOMS wrote:This long living problem is caused by MTU.
A totally black screen rather seems to indicate that some thread has hung.
Highly doubt that. You don't put any "loading..." message after logging in. I mean, in the character selection screen, right at the moment when your client is starting to communicate with server over UDP.
That's why these guys have "totally black screen" - because there are nothing in between.
TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
LOMS wrote:Highly doubt that. You don't put any "loading..." message after logging in. I mean, in the character selection screen, right at the moment when your client is starting to communicate with server over UDP.
Dallane wrote:Someone should do a tcpdump or wireshark while this is happening. This will tell them if the MTU is not high enough or if something other is going on
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.
Nsuidara wrote:it is a strange and difficult game in no positive way
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