Re: aloying?
Posted: Fri Dec 29, 2017 12:04 pm
That is why I mentioned the "no space" point the other day with the pots.
Pots are in fact easy, but I knew devs are plotting against mines. And this is can not be done to Salem with it's current mechanics.
Upstairs land is expensive. And I do not mean the silver. You have to dig it, you have to protect it. All objects in this game are pretty huge with even bigger hitboxes, so taking everything from mines upstairs will be a hell for developed towns. Don't forget we constantly get new mechanics, new buildings, new types of walls. Just recently people sqeezed in barns, in few months we will have to find a spot fore vinemaking, new type of wall is promissed (so we must keep those extra tiles for new walls and defences too). Yes, of course you can build new zones, but metallurgy is something you want to keep in more protected areas of yuor town.
If the main concern is hidden bases, I would rather prefer mine entrance changing model depending on how much tiles and levels are mined out inside.
If it's realism, then can we maybe get an option to build some pipes channeling the smoke upstairs instead? Can make it not cheap, or have penalties or breakdowns.
Pots are in fact easy, but I knew devs are plotting against mines. And this is can not be done to Salem with it's current mechanics.
Upstairs land is expensive. And I do not mean the silver. You have to dig it, you have to protect it. All objects in this game are pretty huge with even bigger hitboxes, so taking everything from mines upstairs will be a hell for developed towns. Don't forget we constantly get new mechanics, new buildings, new types of walls. Just recently people sqeezed in barns, in few months we will have to find a spot fore vinemaking, new type of wall is promissed (so we must keep those extra tiles for new walls and defences too). Yes, of course you can build new zones, but metallurgy is something you want to keep in more protected areas of yuor town.
If the main concern is hidden bases, I would rather prefer mine entrance changing model depending on how much tiles and levels are mined out inside.
If it's realism, then can we maybe get an option to build some pipes channeling the smoke upstairs instead? Can make it not cheap, or have penalties or breakdowns.