nuty wrote:have 360 alloying and 126 productivity still getting one bar after smellting? thef.ck?
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.
Nsuidara wrote:it is a strange and difficult game in no positive way
Chrumps wrote:I believe the system where unused fraction of result is carried over to the next batch, even if randomly or conditionally, will always be vulnerable to change of material between batches.
I can think of two main approaches to solve this:
1. Add negative consequences to carry over when changing metal type:
1a. introduce a whole new world of alloys made when leftovers are mixed with new material Alloys shall have completely different uses than pure metals.
1b. introduce a flush action on smelter and require that smelter is flushed before changing metal
1c. Combine 1a and 1b and make mixed metal a crap good for nails only
2. Remove carry over completely
2a. Introduce metal nuggets (like in H&H) to increase yield resolution and return fractional part of the bar in the form of nuggets
2b. Use fractional part of the bar as a probability to receive the extra bar
JohnCarver wrote:This whole system still makes me sad and it is still on my list to revisit it.
MaxPlanck wrote:JohnCarver wrote:This whole system still makes me sad and it is still on my list to revisit it.
Here is a testrun with a 987 Alloying Set[Alloying+Productivity] that I have.
15 ORE 10 LIME ORE SMELTER RUNS
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[30 Smelters Total]
Run1 : 51 Pig Iron
Run2 : 50 Pig Iron
Run3 : 51 Pig Iron
Run4 : 49 Pig Iron
Run5 : 53 Pig Iron
Run6 : 50 Pig Iron
Run7 : 54 Pig Iron
Run8 : 53 Pig Iron
Run9 : 47 Pig Iron
Run10 : 54 Pig Iron
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