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Animal Pregnancy

PostPosted: Sun Dec 17, 2017 11:49 pm
by JohnCarver
Animal Pregnancy is by no means a perfect system but I've had enough PM's and questions about it that I feel its fair to share some things.

*Males can mate with any number of females without penalty.
*The act of mating improves the temperament of both animals. Males slightly more.
*Animals will only mate with something approx 11 tiles or less away.
*If either the male OR female are sick the mating will fail.
*Stillborns are very rare, unless the animal has been cursed by a witch. Then it will be far more likely.
*There is a random chance that the mother will die in child birth for each child. I.E. a larger litter has a higher probability the female will perish in delivery then a smaller litter.


Feel free to use this thread to discuss other aspects of animals and I can help where I find appropriate. I will remind people this is the help forum so no trolling here please.

Re: Animal Pregnancy

PostPosted: Sun Dec 17, 2017 11:51 pm
by lachlaan
You mean up to 11 tiles away? Or do they specifically need long distance boinking?

Re: Animal Pregnancy

PostPosted: Sun Dec 17, 2017 11:52 pm
by JohnCarver
lachlaan wrote:You mean up to 11 tiles away? Or do they specifically need long distance boinking?


Sorry I edited it to be more clear.

Females will seek out their males from an 11 tile radius. Then if they find one suitable, they will go to great lengths to mate with them, which includes climbing over fences and walls. This is because love has no bounds and was in no way a reflection of my lazy coding.

Re: Animal Pregnancy

PostPosted: Mon Dec 18, 2017 12:06 am
by Nsuidara
thx! for nice info!

*Males can mate with any number of females without penalty.

If can i ask, when ? per eating ? per 24h ?


*Stillborns are very rare, unless the animal has been cursed by a witch. Then it will be far more likely.

It's usefull ? for something ? If you can't answer for what ? can you only sign "yes" / "no" ?

*The act of mating improves the temperament of both animals. Males slightly more.

I have right about this, but not always "mate" mean success ?

Re: Animal Pregnancy

PostPosted: Mon Dec 18, 2017 12:08 am
by grapefruitv
*Stillborns are very rare, unless the animal has been cursed by a witch. Then it will be far more likely.

Had 5 or 6 stillborns since animals were introduced to the public. All of them are from events/king's stall, so curse is not likely.
That's about 1 per week. Number of females giving birth changed from 3 to 30ish within past 5 weeks.
Does this rate of getting stillborns sounds about right?

Re: Animal Pregnancy

PostPosted: Mon Dec 18, 2017 12:12 am
by JohnCarver
grapefruitv wrote:Had 5 or 6 stillborns since animals were introduced to the public. All of them are from events/king's stall, so curse is not likely.
That's about 1 per week. Number of females giving birth changed from 3 to 30ish within past 5 weeks.
Does this rate of getting stillborns sounds about right?


I am not well-enough versed in the ways of witchcraft to tell you for sure. But like most systems of Salem most bad things that happen to frequently are more-often witches than RNG.

Nsuidara wrote:If can i ask, when ? per eating ? per 24h ?


Mating is on its own interval not related to feeding. As a general rule of thumb once a female has given birth she will not mate again for at least 6 days. And two healthy, attractive, spunky and young animals should be getting busy with in less than 2 weeks.

Re: Animal Pregnancy

PostPosted: Mon Dec 18, 2017 12:13 am
by Heffernan
can we somehow use or eat the stillborns?

Re: Animal Pregnancy

PostPosted: Mon Dec 18, 2017 12:15 am
by Nsuidara
Its chance "react" rope animals have less range then 7+ titles?

Re: Animal Pregnancy

PostPosted: Mon Dec 18, 2017 12:16 am
by nosfirebird
is there any skill that increases chance of more babies per litter?

Re: Animal Pregnancy

PostPosted: Mon Dec 18, 2017 12:16 am
by JohnCarver
Heffernan wrote:can we somehow use or eat the stillborns?


You want the ability to eat a stillborn animal?

nosfirebird wrote:is there any skill that increases chance of more babies per litter?


No, But I could certain re-write the code to have litters more dynamic based on certain situations. I'm not clear or sold though on exactly how you would go about manipulating litter size.