Animal Pregnancy

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Re: Animal Pregnancy

Postby Lusewing » Mon Dec 18, 2017 12:22 am

I can't think of ways of animals incresing their litter size, but i can think of ways that might lead to decresed litter size...
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Re: Animal Pregnancy

Postby Heffernan » Mon Dec 18, 2017 12:24 am

JohnCarver wrote:
Heffernan wrote:can we somehow use or eat the stillborns?


You want the ability to eat a stillborn animal?


you still sound surprised about anything said on this forum?

also we need a use for them.
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Re: Animal Pregnancy

Postby JohnCarver » Mon Dec 18, 2017 12:26 am

I will contemplate letting you eat them. But I do feel that players should know by now that not everything I let you do will result in positive outcomes.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

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Re: Animal Pregnancy

Postby nosfirebird » Mon Dec 18, 2017 12:28 am

JohnCarver wrote:
Heffernan wrote:can we somehow use or eat the stillborns?


You want the ability to eat a stillborn animal?

nosfirebird wrote:is there any skill that increases chance of more babies per litter?


No, But I could certain re-write the code to have litters more dynamic based on certain situations. I'm not clear or sold though on exactly how you would go about manipulating litter size.


was thinking of something like pigs and sheep every 100 flora adds chance of +1 baby, goats/cows every 200 flora adds chance of +1 baby. so at 1k flora you could get up to 10 baby pigs/sheep and 5 baby goat/cow. but having that roll means the animal has high chance of dieing in birth.
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Re: Animal Pregnancy

Postby Nsuidara » Mon Dec 18, 2017 12:29 am

What range -temp when animal die ?

edit: or meybe give "in vitro" for animals ? :P collect from male... and...
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Re: Animal Pregnancy

Postby TheDuke86 » Mon Dec 18, 2017 12:33 am

Are there penalty’s for incest? I.e. a mother getting knocked up by her son?
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Re: Animal Pregnancy

Postby Lusewing » Mon Dec 18, 2017 12:36 am

As far as I know, not yet ;P
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Re: Animal Pregnancy

Postby JohnCarver » Mon Dec 18, 2017 12:46 am

I do like the idea of there being a benefit to F&F in the AH space. Although having the animal know who its owner is at the moment i chooses to mate provides its own complications.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Animal Pregnancy

Postby lachlaan » Mon Dec 18, 2017 12:51 am

Could always make it revolve around branding, or treats and stuff. Would incentivize towns to have a specific animal wisperer role
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Re: Animal Pregnancy

Postby Nsuidara » Mon Dec 18, 2017 12:55 am

JohnCarver wrote:I do like the idea of there being a benefit to F&F in the AH space. Although having the animal know who its owner is at the moment i chooses to mate provides its own complications.

solution "branding" ? why not using that ?

lachlaan wrote:Could always make it revolve around branding, or treats and stuff. Would incentivize towns to have a specific animal wisperer role

sure, it's rewards too for player role "shepherd"
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