TotalyMeow wrote:You can just buy fruit from active towns, or be very active yourself, or live with a lower harvest. If you want to clutter up your own claim with dead bodies, that's on you.
So, a not that well thought through "mechanic" leads to an undesireable "workaround" by the players with some neglectable but ugly side effects, and from what you said it will be simply ignored.
Yes, this is not entirely important, but a very good example on how doing things right simply is not an option.
Oh yes it is so difficult... I could think of several ways to simply fix this, and if even I am able to do that... oh well,
like, when the map tile is loaded the first time in an everbloom, make a roll for each tree that says when it will bloom, whereas that roll can be very well outside of the days that an everbloom lasts (= wont bloom),
and then, and whenever the map tile is loaded again, check if that time has passed already and set the tree to blooming or not, done.
You can't tell me that it would be difficult to fix this, and there are many, many... many little things like this, that are simply annoying but serve no purpose besides making the game look bad and unfinished.
Spending a little dev time on fixing all those little things would improve this game far more than another half hearted new game mechanic or so.