hermit town?

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Re: hermit town?

Postby TotalyMeow » Sat Feb 18, 2017 5:28 pm

Your pclaim should reach one tile further than your outer wall.
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Re: hermit town?

Postby Taipion » Sat Feb 18, 2017 6:24 pm

TotalyMeow wrote:Your pclaim should reach one tile further than your outer wall.


That would leave you open to certain exploits, as I said, plcaim should reach a little farther than your defenses can shoot.

As for your tclaim, assuming you have a pclaim reaching out far enough, the tclaim just needs to cover your outermost walls.
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Re: hermit town?

Postby punker » Sat Feb 18, 2017 7:49 pm

That would leave you open to certain exploits, as I said, plcaim should reach a little farther than your defenses can shoot.


Why is this?
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Re: hermit town?

Postby Taipion » Sat Feb 18, 2017 8:11 pm

punker wrote:
That would leave you open to certain exploits, as I said, plcaim should reach a little farther than your defenses can shoot.


Why is this?


I'm not sure if I should explain it here in detail, just trust me on that one. ;)
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Re: hermit town?

Postby Nsuidara » Sun Feb 19, 2017 12:06 am

this is logic, my hint:

blazer / torch - range
pclaim - range

and what happen when somebody attack your pclaim - and fast leave pclaim but still in range blazer/torch ? >_>
torch fire? or not ? (blazers same) answer is - yes, torch / blazer still fire...

so exploit it's ? you can easy what do ?
what blazer & torch have ? (blazers need 40 something each... )

when KO in pclaim = 24h wait...
out pclaim = no wait :P

ohhh i said all...
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Re: hermit town?

Postby Lazun123 » Sun Feb 19, 2017 3:50 am

Get a Town Bell the moment you have anything you feel is worth keeping. It is very easy to take your **** w/o a town bell.
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Re: hermit town?

Postby Choronzon » Sun Feb 19, 2017 1:35 pm

Taipion wrote:
TotalyMeow wrote:Your pclaim should reach one tile further than your outer wall.


That would leave you open to certain exploits, as I said, plcaim should reach a little farther than your defenses can shoot.

As for your tclaim, assuming you have a pclaim reaching out far enough, the tclaim just needs to cover your outermost walls.


Noted. Thank you for sharing.
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Re: hermit town?

Postby TotalyMeow » Sun Feb 19, 2017 9:22 pm

Hmmmmm. Either Taipion is trolling help or he's found a bug and should be reporting it.
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Re: hermit town?

Postby Taipion » Sun Feb 19, 2017 9:43 pm

TotalyMeow wrote:Hmmmmm. Either Taipion is trolling help or he's found a bug and should be reporting it.


This has been reported numerous times, and has been discussed in the forums already, but if you insist, I'll pm you the details.

[edit:] Worst trolls around here, are those that need to use their mod level to troll.
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Re: hermit town?

Postby AcidSpiral » Sun Feb 19, 2017 11:16 pm

TotalyMeow wrote:Hmmmmm. Either Taipion is trolling help or he's found a bug and should be reporting it.


Nsuidara wrote:this is logic, my hint:

blazer / torch - range
pclaim - range

and what happen when somebody attack your pclaim - and fast leave pclaim but still in range blazer/torch ? >_>
torch fire? or not ? (blazers same) answer is - yes, torch / blazer still fire...

so exploit it's ? you can easy what do ?
what blazer & torch have ? (blazers need 40 something each... )

when KO in pclaim = 24h wait...
out pclaim = no wait :P

ohhh i said all...
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