LOMS wrote:torchpost base damage is 2.
Trismegistus wrote:... since all I see is players and TotalyMeow answering defense help questions with "get braziers"...
Icon wrote:This isn't Farmville with fighting, its Mortal Kombat with corn.
Taipion wrote:For the records, a TP crits roughly 5% of the time, doing about 30% dmg to the remaining BB and 15% damage to the remaining blood,
Taipion wrote:Also, if i did count right, TPs can have only 300 shots with full ammo, whereas a brazier has up to 1000, that makes TPs kind of vulnerable if you place any near your walls, as an attacker could simply walk out of brazier range and drain the TPs swiftly out of ammo. Why do they have so much lower ammo capacity than braziers?
That makes a early defense only consisting of TPs quite unreliable, though ofc it is far better than nothing.
Trismegistus wrote:Taipion wrote:For the records, a TP crits roughly 5% of the time, doing about 30% dmg to the remaining BB and 15% damage to the remaining blood,
Is this from your recent test or what someone told you? Did you take notice of the RoF for a more precise number?Taipion wrote:Also, if i did count right, TPs can have only 300 shots with full ammo, whereas a brazier has up to 1000, that makes TPs kind of vulnerable if you place any near your walls, as an attacker could simply walk out of brazier range and drain the TPs swiftly out of ammo. Why do they have so much lower ammo capacity than braziers?
That makes a early defense only consisting of TPs quite unreliable, though ofc it is far better than nothing.
This is an excellent point which I never thought about. I always figured 300 was plenty anyway if building alot, (I currently have 55 TPs surrounding a rectangle which covers about two TP ranges AKA at any point in time a player is in range of roughly half of the TPs) but 1000 sure is better than 300 by any standards.
You're talking about a player accepting the hit of the TP and dodging the brazier, I think. This requires that TPs and braziers are on the same row or column of tiles. Move the TPs back and the ranges begin or end at the same point. However, that does nothing to help in the attack strategy you're talking about. A player can constantly dip in and out of range of the TPs and braziers and not take a single hit if done properly. Multiple columns/rows of defense are clearly necessary for these situations where you have a large plot of land and someone serious wants to come inside. After all, are you protecting your walls, or the things that you have inside your land?
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