Digging Mountains

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Digging Mountains

Postby Immortal Souls » Mon Oct 08, 2012 6:16 pm

Hello,

I have a Question about Digging Mountains.
Sometimes I´m able to dig near Mountains, sometimes not. Why?
Why could I dig at the red point and not at the two blue points?
Is it a bug and would it be fixed, later?

The Picture is only a Example.
Image
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Re: Digging Mountains

Postby Slaya15 » Mon Oct 08, 2012 10:50 pm

The reason you could dig at the red point and not the blue points is because the tile was too steep. I'm not sure the exact amount of pixels deep something can be before it's too steep, but I've been doing a lot of flattening lately and I come across that same problem. I just go up the hill though and dig it down.
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Re: Digging Mountains

Postby dmdisco » Wed Oct 10, 2012 12:00 am

just drop some dirt on top of the cliff part then you can turn it into normal hill and then dig it out
yea who needs "secure" trading, its not like this game would benefit from it, lets just kill the newbs instead as long as that's fun and people still join the game.
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Re: Digging Mountains

Postby Immortal Souls » Wed Oct 10, 2012 9:26 am

dmdisco wrote:just drop some dirt on top of the cliff part then you can turn it into normal hill and then dig it out


Thx for the idea, but it doesn´t work. -.-
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Re: Digging Mountains

Postby baronbowden » Wed Oct 10, 2012 1:20 pm

From my experience, some cliffs sadly just don't have the right angle to be flattened.

Sometimes it is best to plan ahead and not claim or plan on using land that looks like that:(

B
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Re: Digging Mountains

Postby Onionfighter » Thu Oct 11, 2012 6:24 am

Unfortunately, cliffs remain cliffs when you dig or dumb dirt nearby. They take a lot to be able to walk up them, and there is no noticable graphical difference. It is stuff like this that creates weird inconsistencies when dealing with terraforming.
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Re: Digging Mountains

Postby DonnEssime » Thu Oct 11, 2012 7:30 am

they can eventually become flat (or just walkable). It's just not because they appear so, that they are so
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