Salem-Wiki Tribe Endorsed

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Re: Salem-Wiki Tribe Endorsed

Postby pistolshrimp » Wed Oct 29, 2014 12:26 am

Mereni wrote:
pistolshrimp wrote:Are proficiency ratios calculated automatically or do you have to calculate and put them into the wiki yourself?


Ratios are calculated automatically.


Could you then change the template to feature an "If Than" code that says something along the lines of if X >= .3 than red AND if x ,x <= .1 than blue?

Does wiki support that type of coding?
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Re: Salem-Wiki Tribe Endorsed

Postby Mereni » Wed Oct 29, 2014 2:18 am

pistolshrimp wrote:
Mereni wrote:
pistolshrimp wrote:Are proficiency ratios calculated automatically or do you have to calculate and put them into the wiki yourself?


Ratios are calculated automatically.


Could you then change the template to feature an "If Than" code that says something along the lines of if X >= .3 than red AND if x ,x <= .1 than blue?

Does wiki support that type of coding?


I wish, but no. There's an #expr statement that allows for simple calculations like X / - + and that is how the ratios are found and how variable food effects are calculated, but I don't know any way to do conditional calculations. It's possible such a thing does exist, but wikimedia help files aren't particularly helpful.
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Re: Salem-Wiki Tribe Endorsed

Postby AntiNeko » Wed Oct 29, 2014 4:39 am

Peyote Cactus isn't listed under the Potables but it is potable.
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Re: Salem-Wiki Tribe Endorsed

Postby Ukhata » Wed Oct 29, 2014 10:49 am

Proficiencies page needs an update.
some things are no longer relevant.

Herbs & Sprouts : Caps dug-out, natural clay purity. (no longer relevant always 0%)
Hunting & Hideworking: Caps foraged herbs purity (no longer relevant always 0%)


Thread & Needle icon.png Thread & Needle : (makes for better clothing)

im prolly missing somethings but still.
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Re: Salem-Wiki Tribe Endorsed

Postby lachlaan » Wed Oct 29, 2014 3:18 pm

Mercantilism's pre-reqs are listed as Humble Abodes and Compacts, any other prerequisites that might have a hand in it? Got those two skills and still no unlocked Mercantilism.
Exactly 6.022 x 10^23 worth of Lach molecules.
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Re: Salem-Wiki Tribe Endorsed

Postby Ukhata » Wed Oct 29, 2014 3:35 pm

coarse salt can be found in mines
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Re: Salem-Wiki Tribe Endorsed

Postby Mereni » Wed Oct 29, 2014 5:33 pm

Ukhata wrote:Proficiencies page needs an update.
some things are no longer relevant.


Done. Part of the problem is that it was one of those doubled pages. Both Proficiencies and Proficiency were independent identical pages, but I only knew about and updated one of them. Fixed it with a redirect.

lachlaan wrote:Mercantilism's pre-reqs are listed as Humble Abodes and Compacts, any other prerequisites that might have a hand in it? Got those two skills and still no unlocked Mercantilism.


I don't know, but maybe Seamanship? The skills seem to be organizing into 'types' and both Seamanship and Mercantilism are Law & Lore types. Let me know if this guess is correct.

Ukhata wrote:coarse salt can be found in mines


It's already listed for mines.
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Re: Salem-Wiki Tribe Endorsed

Postby pistolshrimp » Wed Oct 29, 2014 8:53 pm

Oyster page doesn't list the possibility of getting a black pearl, niether does smoked oyster. I believe Smoked Oyster Meat needs to by pryed open with a stick.

Water page says: "Water is home to two unique forageables, Lilypad Bulb and Beautiful Seashell." Which is currently incorrect, Lillypads can be found in swamps, so it should read "Water is home to two unique forageables, Oyster and Beautiful Seashell."

Corn page links to both oil and vegtable oil in "Required by:"
I believe Maize Planting is the skill required for corn.

I think the frog page should mention you can right click the frog to disect it and get frog legs.

A frying pan is required to make crusted crawdad and Fried Oysters, Fried Frog Legs

Grub page doesn't list sizzled grub under "Required by:"

Sizzled Grub doesn't list grub in "Object(s) required:"
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Re: Salem-Wiki Tribe Endorsed

Postby Mereni » Wed Oct 29, 2014 11:28 pm

pistolshrimp wrote:Oyster page doesn't list the possibility of getting a black pearl, niether does smoked oyster. I believe Smoked Oyster Meat needs to by pryed open with a stick.

Water page says: "Water is home to two unique forageables, Lilypad Bulb and Beautiful Seashell." Which is currently incorrect, Lillypads can be found in swamps, so it should read "Water is home to two unique forageables, Oyster and Beautiful Seashell."

Corn page links to both oil and vegtable oil in "Required by:"
I believe Maize Planting is the skill required for corn.

I think the frog page should mention you can right click the frog to disect it and get frog legs.

A frying pan is required to make crusted crawdad and Fried Oysters, Fried Frog Legs

Grub page doesn't list sizzled grub under "Required by:"

Sizzled Grub doesn't list grub in "Object(s) required:"


Fixed the oysters.

Fixed the Water terrain page.

'Corn' was another example of a doubled page, it was 'Any Corn' that was being updated so I've added a redirect. As for the 'required by', that is automatically populated and can't be changed. That is why you will see things like Woodblock and Woodblocks on the Log page. Sometimes a Redirect populates into the 'Required By' category and sometimes it doesn't.

Frog dissection is mentioned on the Frog Legs page, but I guess I can add it to the Frog page as well.

Some foods are missing tools and fire/stove. While adding the 200 or so new foods, I didn't always remember to put them in. :/ I think I have all the frying pan foods correct now.

Grub/Sizzled Grub is the same problem as one populates to the other, it's fixed now.
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Re: Salem-Wiki Tribe Endorsed

Postby pistolshrimp » Fri Oct 31, 2014 3:02 am

Ill-Tempered Lobster can be also purchased in Providence.

Can Bark Fibres be used as any fibre?

Bark Fibres page says it takes 24 hours to dry. I believe it is only 8 now.

On the drying page it doesn't mention how long Turkey Jerky takes to dry.
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