I think Salem could have it a lot worse than it does with the tribe. I’ve been playing perma-death games (MUDs) since the early 90s and then I was beta Ultima Online (UO) when I realized that whenever you had unrestricted PK you are always going to attract a very predictable and similar group of players that will come and derive their fun from killing other players and destroying or stealing. At least in Salem, this group plays under a pretense of RP and gives players a chance to “op-out”, even if it is at the expense of not being able to enjoy other aspects of the game.
UO solved this issue by creating a mirror of each server and making a PK side and a non-PK. Casual players, not into PK would often play the entire time on the non-PK side. From a business standpoint, it made a lot of sense. Unrestricted PK and perma-death (UO wasn’t perma-death of course) is an acquired taste and most non-hardcore players are just not into it. Losing the portion of the player base that is not into unrestricted PK and/or perma-death was financially detrimental, because the casual players spent a lot more money on the game than the hardcore players.
Salem’s creators have decided this game will be non-restricted PK and perma-death. That is cool with me, but that’s my thing. Even though I am not really into PK so much anymore, I get bored with games that don’t involve the risk of loss and consequences for actions. Most gamers out there are not like me though. Salem would have lost most of its initial player-base regardless of the tribe because most gamers don’t want to deal with the risk of losing everything. People tried the game, found it didn’t suit their taste, and left, simple as that. Also, if there was no tribe, there would still be that element of players that derive joy from taking from others.
You can complain all you want about the tribe. For the most part, they are the lowest common denominator of all online gamers. They are usually boys or young men that have maturity issues. They had a tough youth and haven’t managed to grow past it yet. Regardless of all of that, it doesn’t matter because you will not find a PK game that does not have players like them. Include them in your risk versus rewards assessment while deciding if you want to invest time in this game.
It is like complaining about the rain; you might not like it, but it is a fact of life.
Regards,
Ez