Chrumps wrote:You don't understand that this is a game.
No, he should not be banned. He tries to play his RPG as much as he can. The problem is he is too good at that and the game mechanics allows him to abuse his advantages. Instead he should receive a huge sticky and accumulating debuff for each noob killed so each time he kills a weak char his murder alt is ***** up for one month. Raising a murder alt is some effort.
Debuff time should be calculated like that T=sqrt(sqrt(YBa*RBa*BBa*GBa/YBd*RBd*BBd*GBd)) in other words should be based on proportion of geometrically averaged biles of attacker and defendant and should be scaled so at coefficient 10 the time is 30 days.
Sticky means the debuff will also affect items touched by debuffed char - a kind of twisted Midas curse. Maybe this should be active only if there is more than a few (7?) days of debuff left. This will complicate mass raising alts. Also this could be fun to see on the market a "murder stained dowsing rod" or other "stinking" equipment.
Accumulating means the debuff wil never completely pass out, instead it will become inactive until the next kill. 10% of the total debuff time accumulated so far should be added to the next debuff.
This way attacking weak chars will quickly make a char useless, while killing similar chars will have lesser effect. Killing stronger chars should have little or no debuff effect at all.
@ Mereni
It's only a game but wasting a game for too many persons should be prevented.[/quote]
I was actually hoping for a system where each player I kill with less than 10 Humours ADDS 10 humours to my own character. This way I am rewarded for all the good work of keeping out criminals that I do. If all the players I killed were allowed time to level and grow we might actually see a world where violence and crime rule the people instead of Justice and Morality.
Chief PeePooKaKa
MM Tribe