Hardsun wrote:Potjeh wrote:Crop purity has nothing to do with fertilizers.
Hmm i thought fertilizer elements affect crops alchemical elements...
Potjeh wrote:They don't, confirmed by Loftar.
Recent discussion with loftar(log from irc -few days pre-wipe):
[23:10] <KarlHurtig> Is there any possibility in getting any further insight in how the random factor is applied in the crop alchemic composition? From what I read from other people, land composition and seed composition matters, but how it is applied more strictly? For instance, what is the highest difference in mercury assuming a seed with 50 mercry, 25 lad and 25 salt is plant
[23:10] <KarlHurtig> ed?
[23:10] <KarlHurtig> mercury*, lead*
[23:12] <loftar> Well, each element simply gets a random number between -5 and 5 added, and the elements are then recanonicalized.[23:12] <loftar> Or renormzalized might be a better word.
[23:13] <KarlHurtig> o.o
[23:13] <loftar> renormalized*
[23:13] <KarlHurtig> when you say "5", you mean 50 -> 55? where 100 is max? (Just checking that I got the scaling correctly)
[23:13] <loftar> Yeah
[23:14] <KarlHurtig> ok thx a lot
[23:14] <loftar> Was that particularly surprising, though?
[23:14] <KarlHurtig> All numbers between -5 and 5 are equally probable?
[23:14] <loftar> Yes.
[23:15] <KarlHurtig> Well, given that your S&C bonus when planting does not follow a "nice" distribution, yes, it was surprising XD
[23:15] <loftar> I don't see that it's necessary here.
[23:15] <loftar> Given the renormalization.
[23:16] <loftar> It's far from obvious that a non-linear stochastic distribution would even make it harder.
[23:16] <KarlHurtig> yeah, I will probably do probability analysis for how hard it is to raise purity multiplier later on
[23:16] <staxjax> how come people that have started new crops after the node wipe, with ****** p1 seeds still have ****** crops
[23:16] <KarlHurtig> Staxjax: because they mix the seeds in seed bags.
[23:16] <loftar> Because they don't grind purity and simply combine their seeds, staxjax?
[23:17] <staxjax> well, I know that all my crops are increasing/decreasing randomly in sulphur
[23:17] <loftar> In all elements, actually.
[23:17] <staxjax> and the land *was* mostly comprised of sulphur b4 the wipe
[23:17] <staxjax> so I thought that might have had something to do with it
[23:17] <loftar> Farming was never related to map alchemy, though.[23:17] <KarlHurtig> So land effect may have been a bug?
[23:17] <staxjax> ok, just coincidence that my crops taste like gun powder then
[23:18] <loftar> Fairly sure the land never had an effect at all.
[23:19] <loftar> Ah, actually, alchemy from applied fertilizers are actually mixed slightly into crops' alchemy, so that might explain a map alchemy effect.[23:19] <KarlHurtig> Staxjax: didn't you say that people pre-nerf were getting 2.0+ purity multiplier prior to farming easily?
[23:19] <KarlHurtig> oh
[23:19] <staxjax> ahh
[23:19] <staxjax> cuz I was using p4 deer meat for humus
[23:19] <staxjax> well, 70%ish lead
[23:19] <staxjax> I mean sulphur
[23:20] <staxjax> then using the humus to fertilze
[23:20] <loftar> Yes, that would explain it.
[23:20] <staxjax> good to know
[23:21] <KarlHurtig> Any possibility to let us know how large effect it is? Something like (A*seed + B*[all fertilizers/# fertilizers] )/ (A+B) ?
[23:21] <KarlHurtig> then after that the random factor [-5,5] is added and then normalized?
[23:22] <loftar> Well, I could tell you, but I'm probably going to change it anyway, KarlHurtig.
[23:23] <KarlHurtig> Loftar, would appriciate understanding of the current system XD, so ya even if you change it later, would be nice to know how it is currently.
[23:26] <loftar> Well, under the current regime, crop alchemy is mixed with fertilizer alchemy at a 9:1 ration, KarlHurtig.
[23:26] <loftar> Or, well, actually (9 + number of already applied fertilizers):1.[23:28] <staxjax> so right now, the only way to fertilize crops effectively to increase the purity is by using humus and hay
[23:28] <loftar> Well, can you get pure humus and hay these days?
[23:28] <Trojanz> humus from seeds
[23:28] <KarlHurtig> yeah
[23:28] <Trojanz> hay from fields only but that clearly wont be enough for other fields ;p
[23:28] <loftar> Provided you already have pure seeds since the olden days, or whay?
[23:28] <loftar> what*
after that subject of discussion changed.