Sevenless' Guide to the New World - Now with Community Help

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Re: Sevenless' Guide to the New World - Smelters Explained

Postby Sevenless » Sun Sep 16, 2012 9:34 pm

The wiki is completely out-dated now. It is now % of a bar, not % chance to get a bar. There is no random factor involved in smelting anymore.
It's been neat to see the evolution of a game. Salem has come so far, and still has far to go. Although frustrating, I think it's been an experience worth the effort.
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Re: Mines and Metals

Postby FunForLife » Tue Sep 25, 2012 11:15 am

Sevenless wrote:Apparently, mines are very very common. In the world, I'd say you might see a mine one every 100 tiles. But when you go out prospecting you only see them once every 10 minutes or so. That's because when you're prospecting, you can only find mines within a certain purity range of the purity of your searching tool. Obviously we all started off with woo-woo wands or 1.00p dowsing rods, meaning the best we could find was within a small range of 1.00p. It seems to be that you can find mines within a range of +/- 5 elemental concentration of your current tool.


This is not totally corret. I tested Prospecting a lot and its not directly connected with purity but with the 4 attributes (Salt, Mercury, Sulphur, Lead). You can see any Mine wich have all 4 Attributes +/- 10 (its not an estimation) around the ones your Rod has. So you specialize early in direction of Purity and you can do it 4 times if you like. To get Iron high in all 4 Attributes.

If you have enough rods with you, you can also make a good estimation what kind of purity the mine has you see in front of you. By testing them all, you often can get proper max/min estimations for all 4 attributes. Knowing the formular of purity gives you an idea, if its worthwile to open that one. :P
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Re: Sevenless' Guide to the New World - Smelters Explained

Postby Shedy » Tue Sep 25, 2012 1:17 pm

a Highend Skill like e.g "advanced geology" for the Skill Tree Mines & Mountains would be a nice Feature. (The Skillpoints should be arround 7500 as well as it is in Stocks & Cultivars for Horticulture)
This skill would simple allow us to make a core sample to figure out what kind of Iron is in it without spending a big ammount of Materials and Time. :thumbsup:
(The amount of abandoned Mines would be reduced and you don't have to fear that every greenhorn can get your hardworked highpurity Iron )
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Re: Mines and Metals

Postby Sevenless » Tue Sep 25, 2012 1:46 pm

FunForLife wrote:
Sevenless wrote:Apparently, mines are very very common. In the world, I'd say you might see a mine one every 100 tiles. But when you go out prospecting you only see them once every 10 minutes or so. That's because when you're prospecting, you can only find mines within a certain purity range of the purity of your searching tool. Obviously we all started off with woo-woo wands or 1.00p dowsing rods, meaning the best we could find was within a small range of 1.00p. It seems to be that you can find mines within a range of +/- 5 elemental concentration of your current tool.


This is not totally corret. I tested Prospecting a lot and its not directly connected with purity but with the 4 attributes (Salt, Mercury, Sulphur, Lead). You can see any Mine wich have all 4 Attributes +/- 10 (its not an estimation) around the ones your Rod has. So you specialize early in direction of Purity and you can do it 4 times if you like. To get Iron high in all 4 Attributes.

If you have enough rods with you, you can also make a good estimation what kind of purity the mine has you see in front of you. By testing them all, you often can get proper max/min estimations for all 4 attributes. Knowing the formular of purity gives you an idea, if its worthwile to open that one. :P


I'm aware now, that was written a long time before prospecting was done widely. I wrote that when everyone else mostly though metal purity couldn't be raised. I'll update it.

That entire system is probably going to be scrapped or re-worked. I'm not bothering to write up a piece of the guide that's going to be rendered completely obsolete. Tis why I haven't bothered to look at it again since.

Shedy wrote:a Highend Skill like e.g "advanced geology" for the Skill Tree Mines & Mountains would be a nice Feature. (The Skillpoints should be arround 7500 as well as it is in Stocks & Cultivars for Horticulture)
This skill would simple allow us to make a core sample to figure out what kind of Iron is in it without spending a big ammount of Materials and Time. :thumbsup:
(The amount of abandoned Mines would be reduced and you don't have to fear that every greenhorn can get your hardworked highpurity Iron )


Suggestions should get their own posts in the ideas forum if you think they have merit. That being said there's a very reliable method to test metal purities by using "watered down" dowsing rods made with lime. I leave that up to you to figure out though.
It's been neat to see the evolution of a game. Salem has come so far, and still has far to go. Although frustrating, I think it's been an experience worth the effort.
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Re: Mines and Metals

Postby FunForLife » Tue Sep 25, 2012 2:08 pm

Sevenless wrote:That being said there's a very reliable method to test metal purities by using "watered down" dowsing rods made with lime. I leave that up to you to figure out though.


Why should the rods be made with lime?!?
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Re: Mines and Metals

Postby Sevenless » Tue Sep 25, 2012 2:16 pm

FunForLife wrote:
Sevenless wrote:That being said there's a very reliable method to test metal purities by using "watered down" dowsing rods made with lime. I leave that up to you to figure out though.


Why should the rods be made with lime?!?


Oh fine I'll explain it. If you make a set of the best Drods you can get, you find mines +/- 10 alchemical purity from your current mine. Right, that's fine and dandy. If you make a rod with lime, you get a lower alchemical purity rod with the identical (but slightly higher) side purities. The side purities are very crucial here. You can either make a Drod of 2 limed bars, or 1 limed 1 pure bar.

What this allows you to do is check mines you find with your purest Drod. If your lower set of rods detect it as well, it's likely there's either a net loss of alchemical purity, or little/no gain. Obviously it depends how pure your rods are to start, but you get the idea. Early on it's not crucial, but in the higher purity ranges (20%+) it lets you screen out a good number of lower purity mines. Building that many mineshafts is incredibly resource intensive.

If you don't do this via lime (as in you just use your last purest Drod before your current mine), you end up with possibly very different side purities. The difference in side purities can make them not detect mines that could be lower in purity (giving a false positive that the mine you found actually is higher alch purity).

I'd say you'd want to try this once you get 2 mines into the purity grind. Before that due to the way purity works it just doesn't provide any real information.
It's been neat to see the evolution of a game. Salem has come so far, and still has far to go. Although frustrating, I think it's been an experience worth the effort.
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Re: Sevenless' Guide to the New World - Brazier Range Update

Postby mmo4gamer » Wed Sep 26, 2012 4:38 am

There was post a bit ago that loftar said braziers have a radius of ~23 squares and torches ~18. I forget where it is, but I'm sure you could find it to update your information on the main page.
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Re: Sevenless' Guide to the New World - Brazier Range Update

Postby staxjax » Wed Sep 26, 2012 4:41 am

He said braziers have a firing radius of 250 pixels.
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Re: Sevenless' Guide to the New World - Brazier Range Update

Postby masau » Wed Sep 26, 2012 4:55 am

Strange...I remember reading the post you are talking about but I can't seem to find it with search...Anyway, yeah, he said it was 250 px range and that tiles are 11px wide - so about 23 tile radius.

Also, this was already added. EDIT: Oh, that's where I read it. The courant posted a chat with loftar in the latest issue (it's linked in the guide)
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Re: Sevenless' Guide to the New World - Brazier Range Update

Postby mmo4gamer » Wed Sep 26, 2012 6:03 am

It's linked? I didn't see it, what page is it on?
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