staxjax wrote:Here I found the thread I was talking about...this is the kind of publicity that Salem gets:
http://www.mmorpg.com/gamelist.cfm/game ... mpany.html
MycroSparks wrote:I wouldn't call it hilarious. The game is good, it needs a wider audience, I'm sticking up to it. Now, you can argue against us succeeding all day long, but at least we can try. All I'm asking for is a blessing, and from what I've read, some more publicity would be welcomed by the developers. I'm pulling all my strings and I beg that all of you do too. It's only a failure if we don't try...
colesie wrote:MycroSparks wrote:I wouldn't call it hilarious. The game is good, it needs a wider audience, I'm sticking up to it. Now, you can argue against us succeeding all day long, but at least we can try. All I'm asking for is a blessing, and from what I've read, some more publicity would be welcomed by the developers. I'm pulling all my strings and I beg that all of you do too. It's only a failure if we don't try...
It's an definite failure if you "pull all of your strings" too soon. No one will ever look at the game again.
Darwoth wrote:if you want to get players that will stick around you need to advertise the game to the pvp communities/guilds, the numerous key giveaways etc from paradox all failed because they were plugging the game to the wrong crowd as "the crafting mmo" and getting a bunch of farmvillers unable to cope with a permadeath pvp environment.
Potjeh wrote:Тhe game needs some changes to make it a bit more social (ie easier for newbies to find a join a town, and for towns to benefit from them) before you can get a meaningful percentage of people who try it to stay.
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