Bear fear and its OP self.

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Re: Bear fear and its OP self.

Postby jorb » Wed Sep 05, 2012 7:55 pm

Will look at it.
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Re: Bear fear and its OP self.

Postby Vigilance » Fri Sep 07, 2012 11:19 pm

Don't. Bear fear is the ****. The only problem is that you can't get rid of it or even avoid it aside from being grotesquely lucky in the latter case or being a black bile tank in the former.
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Re: Bear fear and its OP self.

Postby Shoi » Sat Sep 08, 2012 5:36 pm

Bear fear adds a fear to that game honestly, you take that away and then whats the point. People would run around bears less scared and tauntingly. Which would ruin the element in the game. You don't see fear factors cause people complain. If bear fear sticks, it's a beta. Report it. Help the game develop and grow. Have them fix it, and at least the bear only knocks you out, vs killing you off.
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Re: Bear fear and its OP self.

Postby Kaios » Sat Sep 08, 2012 5:37 pm

jorb wrote:Will look at it.


Show me where in this sentence he said he was getting rid of it
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Re: Bear fear and its OP self.

Postby mmo4gamer » Sun Sep 09, 2012 8:24 am

The problem isn't with fear durring a fight but after it is over. The damage fear does will increasing during a fight, and that's fine. Low level players who have to take a long time to kill a bear or use exploits should probably find do something else if they keep dieing to it. The problem comes when we players who can kill bears and with almost no damage to black or blood loss are still dieing 2-3 minutes after the fight. Should the debuff keep going after the fight? I don't see why not, as fear is a powerful thing in real life. We should however have a way to remove it, but wait we do...

It's called "Regain Composure". The only problem is that it doesn't do anything for fear. This skill makes perfect sense to use to help reduce the fear debuff in and out of combat. It's already worked into normal fight mechanics, and hopefully balanced. All the developers need to do is add this on top of what the skill already does, reduce the fear debuff and problem solved.
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