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Current version grind (version 2)

PostPosted: Thu Mar 07, 2013 1:46 pm
by Banok
viewtopic.php?f=3&t=488

My very old thread still seems completely relevant to the current salem. I made a new character with some friends new to this, we basically like salem's character development system. but the sheer amount of time needed to forage and study, in order to progress and get to the more fun activities like building and industries, drags the game down.

If the game was rebalanced so you didn't need to uses so dam many inspirationals to buy your mid game skills, the game would play so that you could pretty much have fun from the get go, build stuff try new industries, rather than having to spend many many hours waltzing through the forest. its currently too slow pace, especially for a permadeath game.

So once again i'm curious, what is your opinion on the current rate of character progression? aka grind.

PS on purity: as far as I know purity is not really raise-able except on mines (although i'm guessing people have figured a work around for farm purity). Feel free to educate me on this. Are they even still planning to re-introduce purity in a big way? seems to have taken a back seat on development.

Re: Current version grind (version 2)

PostPosted: Thu Mar 07, 2013 2:41 pm
by ysbryd
TBH I think that there are just too many spawns of inspirationals... I go for a walk and I'm stuffing them in my head like theres no tomorrow just to have room in my backpack. I dont think there is a huge grind to this, apart from maybe phlegm food when you are new and building.
It is a huge learning curve (admittedly easier if youre a Havenite) but hell, one long day and you know the mechanics, the trick is crafting the curios, and knowing which ones you need (keep wiki proficiencies on tab) Silver... there are snake skins all over the place, 30 of these and you have a claim stone... I dont see that there is any real grind for noobs. Go for a walk, enjoy the scenery, just pick up stuff as you go about your other business.

Re: Current version grind (version 2)

PostPosted: Thu Mar 07, 2013 3:11 pm
by callanrocks
This game has massive grind, although once you figure out how to catch tumbleweeds it becomes easier

Re: Current version grind (version 2)

PostPosted: Thu Mar 07, 2013 4:35 pm
by Dallane
inspirationals are WAY 2 ez to find as it is. I really don't understand how people have a hard time lvling.

Re: Current version grind (version 2)

PostPosted: Thu Mar 07, 2013 5:53 pm
by FearTheAmish
Dallane wrote:inspirationals are WAY 2 ez to find as it is. I really don't understand how people have a hard time lvling.


exactly i leave my home and go wandering in the forest for 30 minutes with wander on and have a bag full of everything from singing logs and new world gourds to devil's wort. Cook for more then a few minutes and have gingerbread men, perfect ash, and lard. Cut some logs and make some boards and have Cross splinters, and coffin boards coming out of my ears.

Re: Current version grind (version 2)

PostPosted: Thu Mar 07, 2013 6:43 pm
by Vigilance
Dallane wrote:inspirationals are WAY 2 ez to find as it is. I really don't understand how people have a hard time lvling.


They only study the FINEST singing logs.

Re: Current version grind (version 2)

PostPosted: Thu Mar 07, 2013 7:22 pm
by Eegore
Should be Salem's new marketing picture ^_^

Image

Re: Current version grind (version 2)

PostPosted: Thu Mar 07, 2013 7:27 pm
by logan
^Should be eegores new marketing picture

logan wrote:
Image

all aboard for "Tribal School"

Re: Current version grind (version 2)

PostPosted: Thu Mar 14, 2013 6:13 pm
by iamah
if you wanna cut the early grind there's still the mid grind and the late grind... it's just the way this game goes... the good side is it's very rewarding to look all the stuff you made... your settlement seems to never stop evolving and I think it's a good thing... it's more about the journey than the arrival...

Re: Current version grind (version 2)

PostPosted: Thu Mar 14, 2013 6:49 pm
by m4sCaRpWn
The game should take a long time. The fact is there isn't that much to do when you have a huge base with everything in it, ridiculous humours and all skills. It's the journey getting to that point that I'm enjoying.