Droj wrote:MagicManICT wrote:I'd rather have something I can keep going even when I'm offline. Stalls or some sort of auction/commodity/brokerage system does this. Interpersonal trading doesn't.
make a poll, ask the community?
So I figured it'd be interesting to see. The idea being that we would either:
-Use an auction house type feature in the main towns, anyone buying/selling their goods in one location with no stall ownership
-Keep the stalls the way they are/potentially just add more stalls per world
-Keep stalls the way that they are now but adding a trade feature between players themselves. (Right click > trade > both confirm the trade)
-Removing stalls completely and just having trade between players implemented
-Keeping trade the way that it is now
(8:16:02 PM) Vigilance: Colesie
(8:16:06 PM) Vigilance: Auction House + Stalls
(8:16:11 PM) Vigilance: with auction house taking a larger tax