Vault design idea

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Vault design idea

Postby Munjarak » Mon Dec 17, 2012 12:08 am

Since you always chop trees at the same rate,a high humour player destroys walls faster then chops trees...
so with the new forestry skill you could make this:
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Re: Vault design idea

Postby Ass_Kraken » Mon Dec 17, 2012 12:17 am

Me likie
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Re: Vault design idea

Postby colesie » Mon Dec 17, 2012 12:21 am

Hey, *******. Don't blow it for the rest of us and get this patched.
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Re: Vault design idea

Postby Munjarak » Mon Dec 17, 2012 12:22 am

colesie wrote:Hey, *******. Don't blow it for the rest of us and get this patched.

Screw dat,share the knowledge..
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Re: Vault design idea

Postby colesie » Mon Dec 17, 2012 12:26 am

Munjarak wrote:
colesie wrote:Hey, *******. Don't blow it for the rest of us and get this patched.

Screw dat,share the knowledge..

Sharing knowledge is what gets things nurfed :cry:
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Re: Vault design idea

Postby Munjarak » Mon Dec 17, 2012 12:33 am

colesie wrote:
Munjarak wrote:
colesie wrote:Hey, *******. Don't blow it for the rest of us and get this patched.

Screw dat,share the knowledge..

Sharing knowledge is what gets things nurfed :cry:

Nerfing ,in most cases,goes in favor of new players...and I am pretty much still new...
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Re: Vault design idea

Postby Sevenless » Mon Dec 17, 2012 1:52 am

This will only be a problem until better wall types come out. At some point the wall will take more than a tree + metal axe to chop down for conventional destruction.

Furthermore: They're planning explosives of some kind from what I've heard. Would be a simple matter to make exlposives instanuke trees in a radius seeing as they'll be expensive enough that they won't be feasible for woodcutting.

Edit: Wups, forgot. Bet you dimes to dollars trees have a radius of "no items around me" to grow properly, else they die. If they don't, it's an easy fix for this to implement it.
It's been neat to see the evolution of a game. Salem has come so far, and still has far to go. Although frustrating, I think it's been an experience worth the effort.
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Re: Vault design idea

Postby _Gunnar » Mon Dec 17, 2012 1:55 am

***** elves
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Darwoth wrote:tradewinds is gunnar
Brego wrote:***** STUPID GUNNAR!

great minds
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Re: Vault design idea

Postby Gallient » Mon Dec 17, 2012 2:39 am

I feel like something obviously is wrong with walls when the tree is the better option.
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Re: Vault design idea

Postby Potjeh » Mon Dec 17, 2012 2:41 am

Should have gates all along the spiral.
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