Why still only 2 developers?

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Re: Why still only 2 developers?

Postby lekanr » Wed Nov 28, 2012 1:55 pm

corn soup that uses baby corn please
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Re: Why still only 2 developers?

Postby darnokpl » Wed Nov 28, 2012 3:10 pm

TotalyMoo wrote:Most valid reason from our (Pdx) side is that the money in vs the money out on hiring a new full time developer is not worth it in this stage. Simple as that :)

I wish we could give SeaTribe some minion devs to do the grunt work...


Then pay them in silver?:)
Maybe for Devs it won't work, but imho this game need more beta testers that will start looking for bugs instead of finding ways to get more silver and kills,
so maybe each reported and confirmed by other players bug should be rewarded in game by some amount of silver? I think you don't have any limits on that resource:)
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Re: Why still only 2 developers?

Postby Banok » Wed Nov 28, 2012 3:18 pm

Thanks for the answers, moo and jorb. I get it now.

I guess one advantage of a 2 man dev team is they actually answer questions like these.
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Re: Why still only 2 developers?

Postby _Gunnar » Wed Nov 28, 2012 3:40 pm

darnokpl wrote:
TotalyMoo wrote:Most valid reason from our (Pdx) side is that the money in vs the money out on hiring a new full time developer is not worth it in this stage. Simple as that :)

I wish we could give SeaTribe some minion devs to do the grunt work...


Then pay them in silver?:)
Maybe for Devs it won't work, but imho this game need more beta testers that will start looking for bugs instead of finding ways to get more silver and kills,
so maybe each reported and confirmed by other players bug should be rewarded in game by some amount of silver? I think you don't have any limits on that resource:)


special wizard hat > silver imo

but "finding ways to get more silver and kills" is a rather effective bug-finding mechanism, just keep an eye on each other and report the other guy's bagousing* :D

*ofc, if you are nice you can always report the bugs you find as well..
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Re: Why still only 2 developers?

Postby MagicManICT » Wed Nov 28, 2012 3:59 pm

jorb wrote:less time wasted on putting on pants at ungodly hours of the day


Pants are definitely overrated!

And what are these "ungodly" hours you speak of? All hours are Gods! :P
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Re: Why still only 2 developers?

Postby TotalyMoo » Wed Nov 28, 2012 4:04 pm

MagicManICT wrote:
jorb wrote:less time wasted on putting on pants at ungodly hours of the day


Pants are definitely overrated!

And what are these "ungodly" hours you speak of? All hours are Gods! :P


What are generally considered "normal" work hours are, to my understanding, what Jorbtar sees as napping time ;)
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Re: Why still only 2 developers?

Postby MagicManICT » Wed Nov 28, 2012 4:25 pm

Ah, Moo... always have to spoil the fun. :lol:

I myself prefer these "ungodly" hours, but as of late have been on a kick of being up at 0-dark-30 due to some job training classes.
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Re: Why still only 2 developers?

Postby TotalyMoo » Wed Nov 28, 2012 4:37 pm

MagicManICT wrote:Ah, Moo... always have to spoil the fun. :lol:

I myself prefer these "ungodly" hours, but as of late have been on a kick of being up at 0-dark-30 due to some job training classes.


I used to like it that way and worked for a month or so at least slightly distorted from normal work hours. The problem is that social life takes a gigantic hit.

Being the un-nerdy person I am that doesn't work out :(

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Re: Why still only 2 developers?

Postby colesie » Wed Nov 28, 2012 5:04 pm

jorb wrote:I personally find dealing with people to be slightly exhausting. Less time wasted on office politics, and less time wasted on putting on pants at ungodly hours of the day means more things get done at the end of said day.

There are limits to that argument, but none of us are in any hurry to scale up our operation. We work very well together.

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Re: Why still only 2 developers?

Postby sabinati » Wed Nov 28, 2012 5:08 pm

soup tiers

poop tiers *mindforcing*
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