City upon a Hill

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Re: City upon a Hill

Postby APXEOLOG » Fri Aug 03, 2012 8:29 am

Ok i spend some time to understand some new mechanics and combining will HnH old-fashion style i got my revenge!
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Re: City upon a Hill

Postby ThePured » Fri Aug 03, 2012 8:51 am

APX thats a great idea right there.
+1
jorb wrote:Oh not this **** again. I'm going to make it so that animals turn into fire breathing ***** dragons every time they come into base contact with a ***** signpost. Graaaah!
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Re: City upon a Hill

Postby Bluestone » Fri Aug 03, 2012 9:18 am

Random signposts ruined HnH visually, everywhere you went there was stupid signposts...
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Re: City upon a Hill

Postby ThePured » Fri Aug 03, 2012 9:49 am

Bluestone wrote:Random signposts ruined HnH visually, everywhere you went there was stupid signposts...

Because people are too lazy to take them off, I always took off my signposts after hunting.
jorb wrote:Oh not this **** again. I'm going to make it so that animals turn into fire breathing ***** dragons every time they come into base contact with a ***** signpost. Graaaah!
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Re: City upon a Hill

Postby jorb » Fri Aug 03, 2012 9:56 am

Oh not this **** again. I'm going to make it so that animals turn into fire breathing ***** dragons every time they come into base contact with a ***** signpost. Graaaah!
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Re: City upon a Hill

Postby Bluestone » Fri Aug 03, 2012 9:59 am

Yusss!
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Re: City upon a Hill

Postby ThePured » Fri Aug 03, 2012 10:01 am

jorb wrote:Oh not this **** again. I'm going to make it so that animals turn into fire breathing ***** dragons every time they come into base contact with a ***** signpost. Graaaah!

HAHAHAHA Jorb <3
jorb wrote:Oh not this **** again. I'm going to make it so that animals turn into fire breathing ***** dragons every time they come into base contact with a ***** signpost. Graaaah!
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Re: City upon a Hill

Postby APXEOLOG » Fri Aug 03, 2012 10:23 am

jorb wrote:Oh not this **** again. I'm going to make it so that animals turn into fire breathing ***** dragons every time they come into base contact with a ***** signpost. Graaaah!


<3 this mecanics. that's why sandbox are called so ^^
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Re: City upon a Hill

Postby TotalyMoo » Fri Aug 03, 2012 11:18 am

ThePured wrote:
jorb wrote:Oh not this **** again. I'm going to make it so that animals turn into fire breathing ***** dragons every time they come into base contact with a ***** signpost. Graaaah!

HAHAHAHA Jorb <3


Lovely idea!
I never managed to figure out something clever for my signature on Paradoxplaza, and I doubt I'll do it here either.

"ur a mod till u shwo ur a admin"
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Re: City upon a Hill

Postby Qukatt » Fri Aug 03, 2012 11:19 am

i think the idea of some animals attacking signs to have merit.
can you make sword in box light sword so sword come out when opened? then if sword is back after sword, use light saber on box, and saber will be boxed after sword is out. - Battlebug (Sw:tor forums pre-wipe)
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