Goodman12 wrote:I think it's clear to see that Taipion's ideas regarding p claim are profitable to him and others alike and actually doesn't fix anything.
I'm not sure if he's completely delusional and actually believes in the stupid **** he usually post or if he's just trying his best to manipulate the devs into making things better for him by providing some ******, unrelated points on why it is a good idea.
Taipion wrote:[edit:]
Almost forgot, my proposal for changing pclaims would go like this:
- keep it as it is, just with a little lower BB drain than it is now, just a little lower like 2/3 of what it is now, IF it is not payed
- increase the BB drain when the pclaim is payed to like 4/3 of what it is now
This fixes nothing and actually makes things worse.
Makes raiding inactive bases easier.
Makes raiding active bases harder than it already is.
Raiding active bases are the main problem, any idea which suggest that raiding active bases should be harder to raid at this point in the game is simply stupid.
Taipion wrote:- you can now tell, if you are a paying attention, if the claim is payed or not with just stepping on it
How does this actually benefit the raid? Doesn't change the fact that active players can pay the p claim when they get attacked.
Taipion wrote:- having a too big pclaim would actually be a disatvantage in case of being attacked, as upkeep cost increases square whereas the path an attacker has to traveses increases only linerarily
The fact that you're trying to convince everyone that bigger p claims are a disadvantage shows how stupid you are, especially since you have the biggest one on the server(at least the biggest I've seen)
Taipion wrote:- you could scare people into paying their huge claims by faking attacks, and cause massive financial damage that way without actually risking anything
This is the stupidest of all your points thus far.
Basically what you're suggesting here is that you're at a disadvantage since you will have to pay your p claim IF someone choose to attack you or pretend to attack you.
In my opinion, You should pay for the benefits of p claim drain at all times, so paying for it occasionally is far from a disadvantage.
I can assure you that my own pclaim is rather humble, compared to some other people around here.
My suggestion was just that, an idea, and I especially said that the BB drain values should be decided by the devs according to what they intend.
Leaving the "payed" value at what it is, and putting the "unpayed" at 1/2 of that is maybe also fine, but that is not my part to decide, I just provided some numbers to start with.
You insulting me and intentionally misreading my posts and spewing forth false accusations does not make you look good, in fact, it is obvious that you want raiding to be easier, and you would say anything to achieve that.
I said it before and I say it again:
If you cant raid a(n inactive) base because of a big pclaim, then you likely could not have raided it without that pclaim either.
The money invested into one is kind of a bad deal for what you get, compared to putting those resources into actual defense.
"Fixing" the pclaim is a bad idea before its necessity in every defense is fixed, that is, getting shot by def DOES need to refresh the crime timer, otherwise all this makes no sense.
A big pclaim adds proportional value to all existing actual defense, and is pretty pointless without defense.
It is a nice way to "show off" and a decent silver sink, especially if paying it provides some benefits.
The current benefit is, that it is indestructable (asides from eminent domain), which is ok-ish, and probably a reason to fill your pclaim when you are under siege, which again is fine.
This "siege mode" (= difference in BB drain if payed/unpayed) could be a pretty nice thing, as being at war (or at least threatened) should be costly, or at least more costly than sitting there idle in peace and harmony.
And without JC, all this discussion makes little sense.