So... Dev's, what about those Animals?

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Re: So... Dev's, what about those Animals?

Postby Dallane » Thu Apr 13, 2017 8:27 pm

Claeyt wrote:Marp I'm telling you now, for your own good and the good of the game that NO ONE IS GOING TO RAID DARWOTH AND IF YOU DON'T FIX THIS, ANIMALS WON'T SPREAD TO THE PLAYER BASE EVER and all your dev work will be for nothing.


Jesus drop it dude. He already gave you the answer you the question.

Like I said earlier make a actual argument or idea to convince them instead of ***** and crying. You are just making things worse for everyone and them laugh at this point. Keep crying and I'm going to lock the thread so you can take it to PMs
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TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
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Re: So... Dev's, what about those Animals?

Postby Chrumps » Thu Apr 13, 2017 9:11 pm

Get Darwoth banned. Animals die. Problem solved.
No one implied the assault must be direct.
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Re: So... Dev's, what about those Animals?

Postby ZoddAlmighty » Thu Apr 13, 2017 9:17 pm

Chrumps wrote:Get Darwoth banned. Animals die. Problem solved.
No one implied the assault must be direct.

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Dallane wrote:Sorry for the trolling and derailing. I updated the OP with the fix action you found. GJ sir!
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Re: So... Dev's, what about those Animals?

Postby TotalyMeow » Thu Apr 13, 2017 9:18 pm

Claeyt wrote:We'll have this exact same conversation a year from now


This may be the best idea you've ever had. Let's talk about this in one year. If none of you sad sacks have managed to even scare Darwoth into moving a cow (which wouldn't be so easy if his town was under waste claim and even a couple people were keeping watch), then maybe you'll have a case to make.

I think this topic has been discussed to death.
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