JinxDevona wrote:I think a solution could be having characters being able to get every skill still, but allow characters to pick one profession that will give them bonuses in said profession. That way if you are a hermit you won't need different alts and if you are in a town, and you are assigned/choose a certain profession you can have bonuses for it. It could be sold as a certificate at the Boston stall. You could change it later by buying a different certificate.
When proficiency levels finally all have effects, you will get that bonus for a specialist player over a generalist since the specialist will tend to advance the proficiencies that help him/her and the generalist will tend to advance them all, albeit, more slowly. For instance, a specialist farmer will work on Stocks & Cultivars for the plenty bonus.