Claeyt wrote:Kerryann wrote:@ Claeyt ... you do this everytime anything new happens at Haven, including coming over to our forums only to be derisive and antagonistic, you wouldn't act in that kind of immature way unless you felt Salem was severely threatened by H&H ...
You do your favourite game no favours either ... your attitude simply means you either get ignored or ridiculed.
A lot of players enjoy both games which is a good thing for both development teams, no-one has to chose one or the other, which ultimately is a good thing for both games player bases.
There are not 3 wipes a year, as others have said, the reason for this wipe is due to all the new content and new mechanics the devs have introduced during world 9 and want to see played out in a new world.
I fully understand that some players like both games and there are some things that have improved with HnH like the graphics but it is a horribly grindy game which is wiped much more than Salem which is also a horribly grindy game. Why play a grindy game if it just gets wiped every year? It's almost as if the only reason Jorbtar wipe it is to give the people who got raided something to hope for next time (and of course a reason to keep paying the subscription).
Good grindy MMO games like EVE, Salem and Black Desert DO NOT wipe their servers, they adapt them to new content with more new content and keep their history so as to make the game deeper and more meaningful. Slowly groups die, bases fall and corrode and new bases and groups rise. Even as huge big teams like the Tribe, Rustatorium, Valhalla and City of Dreams split, break up and slowly fade away, their bases or the outline of their bases still stand there to provide a meaningful history to the game and whats happened so far.
I'm not arguing the pro's and con's of a persistent world vs a non-persistent one though ... but nice try at a side-step.
I'm not entirely sure what Salems aim is long term as I don't play here anymore but from what you say it is to have a persistent world, which incidentally is also the aim of Haven and to get into the position where that is viable both games have had resets. Salems devs clearly think their game is now ready for that, going by your words, ours don't, it is far better to be sure you have the correct mechanics to ensure a persistent world than to have a stagnated persistent world with players dropping off, which has happened in both games over the time they have been running.
If Salem has indeed reached that goal then congratulations! That is awesome.
Hopefully we will get there too and as Dallane says, there is a lot more to Haven than just some new graphics.