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Re: Arist's Corner
Posted:
Fri Dec 02, 2016 2:00 pm
by Kandarim
loving the new buildings you're creating, nsu!
Re: Arist's Corner
Posted:
Fri Dec 02, 2016 2:18 pm
by Heffernan
Kandarim wrote:loving the new buildings you're creating, nsu!
with nsuidara being so brilliant... if i was marp id watch out and be nice to JC
Re: Arist's Corner
Posted:
Fri Dec 02, 2016 5:07 pm
by Nsuidara
Re: Arist's Corner
Posted:
Fri Dec 02, 2016 5:13 pm
by Qiresea
i think i need an auto-reply to post +1 every time nsu posts something in this thread :p
great model again, nsu !
Re: Arist's Corner
Posted:
Fri Dec 02, 2016 6:59 pm
by Nsuidara
When kuku preparing cooking.... Pope wait in cage
( you have somewhere to keep the hunted animals/pope
)
Re: Arist's Corner
Posted:
Fri Dec 02, 2016 9:34 pm
by TotalyMeow
That looks exactly like the cage John keeps Marp in. Nsu has been in dev cave, confirmed.
Re: Arist's Corner
Posted:
Sat Dec 03, 2016 4:07 am
by Paradoxyc
Nsuidara wrote:not finished yet... but
what bad what good point in here is ?
(door and windows not finished)
Bring the door to the front 2 pillars so it's easily accessible
Re: Arist's Corner
Posted:
Sat Dec 03, 2016 3:03 pm
by Flame
Yay, a topik like this was missing on salem! o/
Re: Arist's Corner
Posted:
Sat Dec 03, 2016 10:49 pm
by Nsuidara
i think, i like more right* model...
what are you about ?
Re: Arist's Corner
Posted:
Sat Dec 03, 2016 11:46 pm
by Qiresea
uhm... probably the one on the right :p