Arist's Corner

Forum for off topic and general discussion.

Re: Arist's Corner

Postby MarpTarpton » Tue Dec 06, 2016 4:33 pm

One can never be too little perverse. However, at my discretion, I have added liquid.

This image is also, obviously, NSFW.

Image
Procne wrote: Devs have again proven that they dont give a crap about untalented and lazy players.
User avatar
MarpTarpton
Site Admin
 
Posts: 1233
Joined: Thu Oct 09, 2014 6:32 am

Re: Arist's Corner

Postby Nsuidara » Tue Dec 06, 2016 4:41 pm

poor :( this god/person not easy life :(
\(*o*)\ Praying in the Marp Church may reduce the time for update /(*o*)/
User avatar
Nsuidara
Customer
 
Posts: 1995
Joined: Fri Aug 17, 2012 11:50 pm
Location: Poland

Re: Arist's Corner

Postby Judaism » Tue Dec 06, 2016 4:43 pm

Perfection from the master.
JohnCarver wrote:Mortal Moments Inc. is not here to cannibalize the community or piece out the code. We are not here because we wish to institute pay to win models or PvE servers. Quite the contrary.
User avatar
Judaism
Customer
 
Posts: 3989
Joined: Mon Aug 27, 2012 10:51 pm
Location: The Netherlands

Re: Arist's Corner

Postby Kandarim » Tue Dec 06, 2016 4:49 pm

MarpTarpton wrote:
Nsuidara wrote:>_<

edit. where white water ? >_>


I could add it, but when viewed in blender, it wouldn't look the way it would look in the server. Alpha channels, see through, and stuff like that is done server-side. Also, and I could be wrong, but I don't think that salem supports fluid mechanics/particles. So I'd have to make blobs and drops manually, like I did with the fountain of tear's "dripping" animation.


i assume that a fountain should be possible, more or less like the smoke particles coming from lit stuff and braziers. The code on those is, iirc, fairly generic.
I have neither the crayons nor the time to explain it to you.
JC wrote:I'm not fully committed to being wrong on that yet.
User avatar
Kandarim
Customer
 
Posts: 5321
Joined: Mon Jan 21, 2013 4:18 pm

Re: Arist's Corner

Postby belgear » Wed Dec 07, 2016 3:53 am

Judaism wrote:Perfection from the master.
User avatar
belgear
Customer
 
Posts: 1215
Joined: Fri Feb 01, 2013 6:06 am

Re: Arist's Corner

Postby Nsuidara » Thu Dec 08, 2016 12:16 pm

Image
click for full...
\(*o*)\ Praying in the Marp Church may reduce the time for update /(*o*)/
User avatar
Nsuidara
Customer
 
Posts: 1995
Joined: Fri Aug 17, 2012 11:50 pm
Location: Poland

Re: Arist's Corner

Postby saltmummy » Thu Dec 08, 2016 9:04 pm

I like the design Nsu, but the wood texture you chose for the walls doesn't really fit. When I see the three chimneys I think either "bakery" or "smoke house."
Darwoth wrote:you know, cause they were obviously fascist white supremacist burrito nazis.

I had a great dream where I was a handsome skeleton in a tower.
Image
User avatar
saltmummy
 
Posts: 1112
Joined: Tue Jun 02, 2015 9:24 am
Location: The graveyard

Re: Arist's Corner

Postby Nsuidara » Thu Dec 08, 2016 9:37 pm

saltmummy wrote:"bakery"

:)
\(*o*)\ Praying in the Marp Church may reduce the time for update /(*o*)/
User avatar
Nsuidara
Customer
 
Posts: 1995
Joined: Fri Aug 17, 2012 11:50 pm
Location: Poland

Re: Arist's Corner

Postby MarpTarpton » Fri Dec 09, 2016 7:23 pm

Image
Procne wrote: Devs have again proven that they dont give a crap about untalented and lazy players.
User avatar
MarpTarpton
Site Admin
 
Posts: 1233
Joined: Thu Oct 09, 2014 6:32 am

Re: Arist's Corner

Postby Nsuidara » Mon Dec 12, 2016 2:55 pm

Image
\(*o*)\ Praying in the Marp Church may reduce the time for update /(*o*)/
User avatar
Nsuidara
Customer
 
Posts: 1995
Joined: Fri Aug 17, 2012 11:50 pm
Location: Poland

PreviousNext

Return to City upon a Hill

Who is online

Users browsing this forum: No registered users and 23 guests

cron