Arist's Corner

Forum for off topic and general discussion.

Re: Arist's Corner

Postby Kandarim » Fri Dec 02, 2016 2:00 pm

loving the new buildings you're creating, nsu!
I have neither the crayons nor the time to explain it to you.
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Re: Arist's Corner

Postby Heffernan » Fri Dec 02, 2016 2:18 pm

Kandarim wrote:loving the new buildings you're creating, nsu!


with nsuidara being so brilliant... if i was marp id watch out and be nice to JC ¦]
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Re: Arist's Corner

Postby Nsuidara » Fri Dec 02, 2016 5:07 pm

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it's not cool, but funny build :P
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Re: Arist's Corner

Postby Qiresea » Fri Dec 02, 2016 5:13 pm

i think i need an auto-reply to post +1 every time nsu posts something in this thread :p

great model again, nsu !
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Re: Arist's Corner

Postby Nsuidara » Fri Dec 02, 2016 6:59 pm

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When kuku preparing cooking.... Pope wait in cage :P ( you have somewhere to keep the hunted animals/pope :P )
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Re: Arist's Corner

Postby TotalyMeow » Fri Dec 02, 2016 9:34 pm

That looks exactly like the cage John keeps Marp in. Nsu has been in dev cave, confirmed.
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Re: Arist's Corner

Postby Paradoxyc » Sat Dec 03, 2016 4:07 am

Nsuidara wrote:not finished yet... but

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what bad what good point in here is ? :P (door and windows not finished)


Bring the door to the front 2 pillars so it's easily accessible
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Re: Arist's Corner

Postby Flame » Sat Dec 03, 2016 3:03 pm

Yay, a topik like this was missing on salem! o/
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Re: Arist's Corner

Postby Nsuidara » Sat Dec 03, 2016 10:49 pm

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i think, i like more right* model...
what are you about ?
Last edited by Nsuidara on Sat Dec 03, 2016 11:50 pm, edited 1 time in total.
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Re: Arist's Corner

Postby Qiresea » Sat Dec 03, 2016 11:46 pm

uhm... probably the one on the right :p
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