Arist's Corner

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Re: Arist's Corner

Postby Nsuidara » Thu Dec 01, 2016 8:50 pm

not finished yet... but

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Image

what bad what good point in here is ? :P (door and windows not finished)
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Re: Arist's Corner

Postby GodsCrap » Thu Dec 01, 2016 8:55 pm

Nsuidara wrote:not finished yet... but
Image
Image

what bad what good point in here is ? :P (door and windows not finished)


looks awesome =)
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Re: Arist's Corner

Postby shizuka » Thu Dec 01, 2016 8:57 pm

ur house looks amazing. i think its great that way, or u could consider removing the middle pillar to make it look a bit less overcharged on the eyes i guess
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Re: Arist's Corner

Postby lachlaan » Thu Dec 01, 2016 9:34 pm

If you remove the middle pillar do consider diagonal support beams at the top side of the other pillars.
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Re: Arist's Corner

Postby Heffernan » Thu Dec 01, 2016 9:44 pm

that looks amazing and even fitting for salems theme.
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Re: Arist's Corner

Postby Qiresea » Thu Dec 01, 2016 9:47 pm

lachlaan is right, it probably needs some horizontal or diagonal beams to make it look more realistic
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Re: Arist's Corner

Postby gorniksam » Thu Dec 01, 2016 10:13 pm

Wasn't my idea, I just drew it only so Darken Panda :P

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steeloxidex wrote:Lel, this game is ****, you probably all only play it because you have garbage computers that cant play real games.

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Re: Arist's Corner

Postby saltmummy » Fri Dec 02, 2016 7:00 am

Nsuidara wrote:not finished yet... but

Image
Image

what bad what good point in here is ? :P (door and windows not finished)


The only thing I don't like is the texture used for the roof, but seeing as no one else mentioned it, it's probably just me. I like the design, especially the slightly off-kilter windows. As others have said, maybe remove the center pillar and include some beams.
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Re: Arist's Corner

Postby Nsuidara » Fri Dec 02, 2016 12:48 pm

Image

in the preparation of the build :P

i prepare few builds :)
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Re: Arist's Corner

Postby Qiresea » Fri Dec 02, 2016 12:53 pm

very nice :D

kuku's panda was also nice btw
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