Dev Summit 2016 Spoilers

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Re: Dev Summit 2016 Spoilers

Postby JohnCarver » Sat Nov 19, 2016 7:20 am

There are more than 10 craftable flags to start at least. Then specialty ones of course.
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Re: Dev Summit 2016 Spoilers

Postby Heffernan » Sat Nov 19, 2016 7:33 am

JohnCarver wrote:There are more than 10 craftable flags to start at least. Then specialty ones of course.


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Re: Dev Summit 2016 Spoilers

Postby DeepSixed » Sat Nov 19, 2016 1:30 pm

Nsuidara wrote:This systen smells "Bulk Order Deed"
I wonder if will it be profitable...


Sounds more like the Arc writ small; instead of something big he's broken it down into 'manageable pieces'
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Re: Dev Summit 2016 Spoilers

Postby Heffernan » Sat Nov 19, 2016 4:36 pm

DeepSixed wrote:
Nsuidara wrote:This systen smells "Bulk Order Deed"
I wonder if will it be profitable...


Sounds more like the Arc writ small; instead of something big he's broken it down into 'manageable pieces'


are you sweating already?
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Re: Dev Summit 2016 Spoilers

Postby Tulgarath » Sat Nov 19, 2016 5:46 pm

I love the TO idea. But if that much effort and art is put into each one, it'll be quite limited.

Edited to TO per JC
Last edited by Tulgarath on Sat Nov 19, 2016 7:01 pm, edited 1 time in total.
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Re: Dev Summit 2016 Spoilers

Postby JohnCarver » Sat Nov 19, 2016 6:48 pm

Can we call them Trade Orders as their header suggests.

Also its true that I created a fair bit of latency in implementation by having the fun art and stories to go with them. Nothing would stop us from going crazy on them with generic requests, but it does look like the system will ship with about 15 and by year-end I can probably squeeze in another 10 or so. Giving you a random chance for one of 25 Trade Orders I think will still be enough diversity and buy enough time for us to implement more.

Its intended to be a system we can build on for years to come without having to worry about the impact of all the new changes which is what happens when we try to push 'larger' content systems.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Dev Summit 2016 Spoilers

Postby saltmummy » Sat Nov 19, 2016 8:35 pm

JohnCarver wrote:There are more than 10 craftable flags to start at least. Then specialty ones of course.

ah alright. sounds cool.
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Re: Dev Summit 2016 Spoilers

Postby Nsuidara » Sun Nov 20, 2016 3:04 am

JohnCarver wrote:Can we call them Trade Orders as their header suggests.

Also its true that I created a fair bit of latency in implementation by having the fun art and stories to go with them. Nothing would stop us from going crazy on them with generic requests, but it does look like the system will ship with about 15 and by year-end I can probably squeeze in another 10 or so. Giving you a random chance for one of 25 Trade Orders I think will still be enough diversity and buy enough time for us to implement more.

Its intended to be a system we can build on for years to come without having to worry about the impact of all the new changes which is what happens when we try to push 'larger' content systems.

and what about preferences ? because i not wanna got mining order :P i wanna got always gardering orders :D

and is possible cancel/abandon this order and got new ?
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Re: Dev Summit 2016 Spoilers

Postby TotalyMeow » Sun Nov 20, 2016 3:38 am

Nsuidara wrote:and what about preferences ? because i not wanna got mining order :P i wanna got always gardering orders :D

and is possible cancel/abandon this order and got new ?


You can buy/sell/trade them with other players.
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Re: Dev Summit 2016 Spoilers

Postby Tulgarath » Sun Nov 20, 2016 5:06 am

TotalyMeow wrote:
Nsuidara wrote:and what about preferences ? because i not wanna got mining order :P i wanna got always gardering orders :D

and is possible cancel/abandon this order and got new ?


You can buy/sell/trade them with other players.


Lets do this!!
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