Procne wrote:I would see no sense in having multiple servers if travellin between them was free. New servers is great opportunity for new players to start away from big, established factions and players.
Also, criminals shouldn't be able to travel at all, as long as there are scents and evidence for them remaining
I don't see why not. EVE has "multiple servers" and travel between them is completely free. Truth be told, each shard in games like WoW is "multiple servers." It's just the way the world is configured. However, given the nature of the game, I think a modest silver fee for "travel taxes" isn't unreasonable.
I have no objection against criminals traveling if there is a method to track them to another colony. Right now it's no big deal as you could, in theory, just try each colony to see if they were anywhere nearby. However, if the game gets large enough, this becomes impractical as more colonies are added.