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Server architecture
Posted:
Fri Nov 09, 2012 5:43 am
by mastoid30
Hi, I was just wondering, is there one instance of the game that everyone plays on or are players separated in different instances of the game?
Re: Server architecture
Posted:
Fri Nov 09, 2012 6:17 am
by sabinati
there are 3 servers
Re: Server architecture
Posted:
Fri Nov 09, 2012 6:17 am
by MagicManICT
It's an MMO. Everyone plays together. Of course, if you're in another colony than someone else, you can't run into that person unless there is some way to move over there (which, if plans go through, there should eventually be).
Re: Server architecture
Posted:
Fri Nov 09, 2012 12:45 pm
by TotalyMoo
To clarify further: there are three servers. Right now travel between them doesn't exist but the plan is to open this up in the future. Of course the travel won't be free but most likely some kind of silver fee you pay in Boston/Roanoke/Jamestown to go by boat or carriage to the other places.
We have no instancing mechanics on the actual servers so everyone plays in the same place.
Re: Server architecture
Posted:
Fri Nov 09, 2012 1:15 pm
by mastoid30
Thanks for clarifying, I'm a big fan of letting everyone play with anyone. I really hope travel to other colonies is not restricted by micro-transactions. I know you have to make money but i'm really against limiting the freedom to move between servers.
Re: Server architecture
Posted:
Fri Nov 09, 2012 1:28 pm
by Dallane
mastoid30 wrote:Thanks for clarifying, I'm a big fan of letting everyone play with anyone. I really hope travel to other colonies is not restricted by micro-transactions. I know you have to make money but i'm really against limiting the freedom to move between servers.
Silver is very easy to make.
Re: Server architecture
Posted:
Fri Nov 09, 2012 1:36 pm
by TotalyMoo
Dallane wrote:mastoid30 wrote:Thanks for clarifying, I'm a big fan of letting everyone play with anyone. I really hope travel to other colonies is not restricted by micro-transactions. I know you have to make money but i'm really against limiting the freedom to move between servers.
Silver is very easy to make.
And as jorb said yesterday: It's actually going to be easy to
make when silver mines are implemented.
Re: Server architecture
Posted:
Fri Nov 09, 2012 1:40 pm
by Potjeh
IMO silver should be the easy way to travel between colonies, but not feasible for transport of bulk goods. For that we should sail ships and run wagon caravans. And if you want to save some silver and got a couple of hours to kill, you could also use this method to skip paying to the Boston travel agent for personal transportation.
Re: Server architecture
Posted:
Fri Nov 09, 2012 1:56 pm
by Procne
I would see no sense in having multiple servers if travellin between them was free. New servers is great opportunity for new players to start away from big, established factions and players.
Also, criminals shouldn't be able to travel at all, as long as there are scents and evidence for them remaining
Re: Server architecture
Posted:
Fri Nov 09, 2012 2:06 pm
by Dallane
Procne wrote:Also, criminals shouldn't be able to travel at all, as long as there are scents and evidence for them remaining
That would be a terrible idea and doesn't make sense nor would it stop any sort of griefing