Why does the advantage always need to go to the Raider?

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Why does the advantage always need to go to the Raider?

Postby Realak » Wed Oct 24, 2012 6:15 pm

To put it simply, why does the design direction of this game (and HnH) always indicate this?

The current state of the game is supremely screwed up. What is even more ***** up is, people have gone into the darkness to escape the endgame that is raiding, and now the endgame raiders are crying (Gallow Hills crybabies) because now it will take actual effort (aka days possibly) to wipe out your MONTHS of work, instead of MAYBE taking a whole day obliterating months of work. What the *****?

And you know, as soon as they release another form a walls, a way to counter it will come too, making it all the more easier... battering rams anyone?

This is killing the game. You invest tons of REAL LIFE hours, sapping your life away, never to get it back, only to be completely destroyed in a single day?

The game will never grow. Never. NEVER.

Why would you play farmville here? This game will never attract casuals, it's max 50 population for life, spread out among a bunch of servers. sounds fun.... NOT

I want to make raiding more hard, but more worth it. Not cry to jorb because I can't destroy a whole town in a couple hours like Stax and company.

Really, this is just all so ***** atm...

Edit: Also what other endgame options are in the works? right now, you max purity... so u can be a strong raider. There is nothing else. Sandbox or not, we are given no other options. Especially with the current game meta being advantage to raiders 24/7

In this game of revenge killing with scents, it is simply the bigger village or whoever has more asskissing friends will prevail. Period.
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Re: Why does the advantage always need to go to the Raider?

Postby ramuller » Wed Oct 24, 2012 6:41 pm

What could be done to make raiding a passively defended area harder without making it impossible?
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Re: Why does the advantage always need to go to the Raider?

Postby alloin » Wed Oct 24, 2012 7:11 pm

ramuller wrote:What could be done to make raiding a passively defended area harder without making it impossible?

Keep it like it is now :)

Ofcourse things need to be changed, but its still damn easy to raid the 'unraidable'
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Re: Why does the advantage always need to go to the Raider?

Postby staxjax » Wed Oct 24, 2012 7:27 pm

For the record, its Gallows Hill...now Gallow Hills. If you wanna QQ on us, atleast get our name right :/
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Re: Why does the advantage always need to go to the Raider?

Postby Gacrux » Wed Oct 24, 2012 7:37 pm

staxjax wrote:For the record, its Gallows Hill...now Gallow Hills. If you wanna QQ on us, atleast get our name right :/


name regardless the OP's complaint is pretty valid but like I've said in most topics with more content and this game being out of beta will help absolve this issue.
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Re: Why does the advantage always need to go to the Raider?

Postby Realak » Wed Oct 24, 2012 8:02 pm

staxjax wrote:For the record, its Gallows Hill...now Gallow Hills. If you wanna QQ on us, atleast get our name right :/


Henceforth forever known as Gallow Hills, it seems to piss you off. :)
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Re: Why does the advantage always need to go to the Raider?

Postby staxjax » Wed Oct 24, 2012 8:03 pm

Realak wrote:1. Hearthvault in darkness
2. Raid other servers.
3. Profit.
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Re: Why does the advantage always need to go to the Raider?

Postby colesie » Wed Oct 24, 2012 8:09 pm

Brick walls/rams that aren't broken would leave room for casual players. Logging on once or twice in 24 hours isn't too much to ask from an mmo and if you have more villagers it's even easier.
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Re: Why does the advantage always need to go to the Raider?

Postby Tonkyhonk » Wed Oct 24, 2012 8:19 pm

the very protection you get to avoid raiders protect the raiders, thus they only end up killing noobs.
having almost perfect defense like brickwalls+rams will only repeat the same thing.
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Re: Why does the advantage always need to go to the Raider?

Postby Dallane » Wed Oct 24, 2012 8:21 pm

sounds to me like someone wasted time building in a unfinished zone to avoid getting killed or raided(again) and rolled a natural 1 and then a confirmed 1 and now is mad.

Look at your defense post about having invincible darkness fortresses. you posted it like it wasn't a problem in the game.
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