Re: Criminals in the Darkness
Posted: Wed Oct 24, 2012 8:49 pm
Ornery wrote:Could always add in churches to push back darkness. All you'd have to do to raid an "unraidable" place, even with the way darkness is now, is drop a church near their place. No more drain = no more hiding. Wouldn't even require changes to game mechanics, just letting us build whats already in Boston.
with a church pushing "back the darkness" the village comes "into the light" meaning you will now get a crime debuff for raiding them ?
Im happy with that suggestion.