MagicManICT wrote:MaxDragon wrote:I think it is wishful thinking to think that a niche game can ignore a majority of gamer and not feel the hurt in revenue.
I don't think anyone has ever had the illusion that it was otherwise. Not everyone publishes games to become a multimillionaire. Some people do it for the love of the art, others for the goal of creating and solving challenges, and hundreds more reasons. The point is to make money and have a sustainable income. Otherwise, why would I go to work for IBM as a programmer and "live comfortably" when I could start my own business, sell it to Google (or Oracle or <insert large corporation here>, and retire at 35?
I could easily continue on as to why this kind of thinking is such a huge burden on the entertainment industry, but the discussion is out there other places.
FYI, have you seen what other games Paradox Interactive publishes? Many are highly rated titles, but a lot of those are complex, niche games. There's always money to be made if you can keep budgets in proper order and have some knowledge of your target audience.
I have played many of paradox's titles, but I have to say that I know for a fact that the publisher is wanting money out of there deal. I appreciate there risk in supporting some untested waters, but end the end i think they want to make money.
Its funny really, I have actually talked to a few people that flatly told me that this company doesn't care about money. I don't believe them, but i do wonder if they really want to push a hard line for the sake of art or inspiration. I for one don't understand why you cant be a millionaire and express yourself. Sure you will have to sell out a bit on your ideals, but that's what makes for better entertainment down the road. Sure you give on certain ideals, but your make much more money catering to larger audiences and in turn receive more money for which you can see your inspirations come to a greater fruition. Also, I am not saying to change the fundamental game. If Salem is a "Crafting MMO",
, then it should cater to crafters. Which most don't desire to have there stuff easily blown up all the time and there characters effectively deleted upon a speedy death. Moreover, the game is just so complex with very little in the way of explanation of game mechanics for the new player that may not go to the forums and read a lengthy guide first before they play. Look I am just trying to help. If the developers want to keep it as it is fine, but they shouldn't expect it to be welcomed by many gamers.
Off topic: I want to also say that I feel like i am getting dev trolled at times. The more i get into the game the more i find a little
. Like the black bile being green and the phlegm being a lighter grey, or trees with leaves falling off them in the animation having no leaves on them and respawn at a horrible rate. Beavers having an almost rape ewok face and then skipping around and doing a little jig when standing still. Also, the "Crafting MMO" subtitle when we all know this is a hardcore pvp game.