JohnCarver wrote:The duration between the digging ticks changes. Not the % amount. Ignore everything I just said.... I'm looking at my test server c0de, your real server is in fact broken .
Yes - finally! going to be fixed!
JohnCarver wrote:The duration between the digging ticks changes. Not the % amount. Ignore everything I just said.... I'm looking at my test server c0de, your real server is in fact broken .
JohnCarver wrote:Ignore everything I just said.... I'm looking at my test server c0de, your real server is in fact broken . I'll normalize this now.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.
Nsuidara wrote:it is a strange and difficult game in no positive way
JohnCarver wrote:Keep in mind I'm just going to push a 'fair' digging speed with the patch, and then have the set bonus play into archaeology later (as has always been the goal).
JohnCarver wrote:Ignore everything I just said.... I'm looking at my test server c0de, your real server is in fact broken . I'll normalize this now.
Pildream wrote:JohnCarver wrote:Ignore everything I just said.... I'm looking at my test server c0de, your real server is in fact broken . I'll normalize this now.
hmmm... what artifice should i put on my bughat ?
pistolshrimp wrote:Looking at the mini-map... is the water patch in the middle of the game trail indication of being able to create deep water tiles?
Icon wrote:This isn't Farmville with fighting, its Mortal Kombat with corn.
TotalyMeow wrote:pistolshrimp wrote:Looking at the mini-map... is the water patch in the middle of the game trail indication of being able to create deep water tiles?
Despite the Providence map there, I do think you're looking at a section of the test server, where terrain gets modded all the time.
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