Game has no Content?

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Re: Game has no Content?

Postby Dallane » Tue Sep 18, 2012 11:57 pm

Slim wrote:
TeckXKnight wrote:Many of us are here to build grand cities and live out fantasies...

I just need the tools to help build those. Not scripted events and mobs to kill instead.
Not sure what the OP is after, but I'm hoping the Salem 'end game' is always the content we create ourselves.


The problem is once you have everything made what do you do? there isn't a grind to be the best other then combat.
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TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
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Re: Game has no Content?

Postby Slim » Wed Sep 19, 2012 12:18 am

Dallane wrote:
Slim wrote:
TeckXKnight wrote:Many of us are here to build grand cities and live out fantasies...

I just need the tools to help build those. Not scripted events and mobs to kill instead.
Not sure what the OP is after, but I'm hoping the Salem 'end game' is always the content we create ourselves.


The problem is once you have everything made what do you do? there isn't a grind to be the best other then combat.


When I say 'create' I am referring to something like you have previously mentioned - a player run vendor city near Boston, for instance.

That's what I am talking about - not the simple construction of objects but the other stuff involved in managing it.

To me, that's content and the purpose of sandbox games.
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Re: Game has no Content?

Postby Nordvind78 » Wed Sep 19, 2012 7:13 am

I know this have been mentioned before but i think indians as a playable side would give this game alot more content to the endgame..We have alot of crafting and stuff like that..Its even dangerous to trust players you meet in Salem.
Tink of this: If indians was in the game like a faction/race ,that would make the world even more dangerouse than before.I think this would make small groups of "hunters" on both sides,and even make players co-operate alot more.

Most of players reach the endgame content,and pvp is a good feat to keep them playing. If there is 2 sides fighting each other that would give pvp a more "natural" touch.
As it is now you have to be a vicious player in mind to harm others(ofc thats a part of the game mechanic) or use pvp as selfdefence.
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Re: Game has no Content?

Postby Dallane » Wed Sep 19, 2012 7:17 am

Nordvind78 wrote:I know this have been mentioned before but i think indians as a playable side would give this game alot more content to the endgame..We have alot of crafting and stuff like that..Its even dangerous to trust players you meet in Salem.
Tink of this: If indians was in the game like a faction/race ,that would make the world even more dangerouse than before.I think this would make small groups of "hunters" on both sides,and even make players co-operate alot more.

Most of players reach the endgame content,and pvp is a good feat to keep them playing. If there is 2 sides fighting each other that would give pvp a more "natural" touch.
As it is now you have to be a vicious player in mind to harm others(ofc thats a part of the game mechanic) or use pvp as selfdefence.


There are already factions in the game atm. There is even a indian one
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TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
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Re: Game has no Content?

Postby MagicManICT » Wed Sep 19, 2012 12:03 pm

Nordvind78 wrote:I know this have been mentioned before but i think indians as a playable side would give this game alot more content to the endgame..We have alot of crafting and stuff like that..Its even dangerous to trust players you meet in Salem.
Tink of this: If indians was in the game like a faction/race ,that would make the world even more dangerouse than before.I think this would make small groups of "hunters" on both sides,and even make players co-operate alot more.


All this does is create an artificial boundary that limits gameplay, one that, for the time, would be historically inaccurate. Traditionally, there were more treaties and alliances with the various N.A. Tribes than there were wars. If I recall my history correctly, these didn't really start up until the declaration of Manifest Destiny and the push west in the early 19th century. (I believe there were a couple notable exceptions such as the French-Indian war in the 18th century).
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Re: Game has no Content?

Postby Slim » Wed Sep 19, 2012 1:30 pm

Dallane wrote:
Nordvind78 wrote:I know this have been mentioned before but i think indians as a playable side would give this game alot more content to the endgame..We have alot of crafting and stuff like that..Its even dangerous to trust players you meet in Salem.
Tink of this: If indians was in the game like a faction/race ,that would make the world even more dangerouse than before.I think this would make small groups of "hunters" on both sides,and even make players co-operate alot more.

Most of players reach the endgame content,and pvp is a good feat to keep them playing. If there is 2 sides fighting each other that would give pvp a more "natural" touch.
As it is now you have to be a vicious player in mind to harm others(ofc thats a part of the game mechanic) or use pvp as selfdefence.


There are already factions in the game atm. There is even a indian one


Right. And in UO we did not need an Orc race. One single item - the Orc helm - worked just fine.
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Re: Game has no Content?

Postby ElCapitan1701 » Wed Sep 19, 2012 4:25 pm

staxjax wrote:
ElCapitan1701 wrote:Grind is fine...but there is still no point in doing it...so we need something to do the grind for - and no - pvp shouldn`t be the one and only reason to do it in a crafting mmo. Give us some reason to build infrastructure, fast-travel streets or something like that. Water distribution, some natural catastrophy, etc... - anything would bring back motivation!


lol, I'm afraid you will never find what you are looking for in this game.


Yeah, I`m too. And I`m sure many which had been here haven`t found it either - and left. So we are still 200+ players.

PVP gives grinding/crafting a purpose.


Yepp, right - so I said in my post. I`m fine with that. But does it need to be the only purpose? Why not open the game to players who are not primary interested in pvp? Give them a purpose, too!

I'm so suprised that you have been here this long and still have not figured it out.

I`m still suprised how few players, even mods, are able to formulate a nice answer...you shouldn`t assume, that someone who doesn`t come to the same conclusion then you, hasn`t it figured out...maybe you are wrong?

I tell you what I have figured out: You and some old hardcore H&H players want this game to be only about pvp. Like H&H. Maybe even the devs want to be this game only about pvp. But they developed a crafting MMO, or at least they call it a crafting MMO. Because of that many players are here, which would like to build or trade something and pvp is just something which puts some tension and sense into this game. While you are claiming this game for the pvp faction completly there is an other player base not getting any purpose playing still the best crafting MMO out there...I`m fine with the pvp faction and I hope you get what you want and I hope you give us a hard time, but it really would be nice if there is place for a crafting faction and also a goal for them to aim for.

Atm there are some 200 players online - last time I checked there are keys available all the time because no 100 players per day want a key...as long as you are defining Salem pvp only you won`t get enough players which endangers Salems existence. It`s time to broaden this game to a wider audience and that means: give not-only-pvp content room and the same importance as pvp content. PvP and crafting are two things which work together perfectly - both will profit if both factions are intact. So I can`t see what pvp faction is frightened of?
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Re: Game has no Content?

Postby Droj » Wed Sep 19, 2012 5:04 pm

Right now the whole thing's a mess, but its a alpha maybe at that. Here we have Purity half-implemented, combat features like firearms missing and other content like metals, transportation missing (recall a cheaper sled to be introduced after they gave us sleds which was months ago). Hopefully this is all included come 'open beta' when we get multi-server support and new worlds which I know loftar is working hard on.

Besides that there is no reason to continue playing past the point where you have a gazillion combat alts, pillaged hundred of settlements and got the wealth greater than Newb, which are the only end-game options currently. Maybe this will change with future changes and offer a variety of options that don't only include PVP? Albeit its the only thing that gives purpose to a crafting game besides making 'pretty things'.

The economy is iffy, not many people are buying metal goods since pretty much everyone has the skills to make their own. New player's bring economic growth, the demand for nails, backpacks etc, something that the game really needs in order to sustain this which it is currently not getting even after thousands of keys have been given away. They either need to make skills harder to acquire or put more emphasis on specialisation. Whether or not skills will have a significant impact on this and levelling up some skills profoundly will have a negative effect on other skills or activities.

What to do with all that silver you ask? Well currently the amount of silver sinks in the game are limited. You have Town Bells, Boston Stalls and claims for various 'other' things not to mention bell griefing and purchasing higher purity dowsing rods. All of which bring you back to the point of what do you do once you have done those things at least twice or more?

One a positive note I'm really looking forward to the next update, multi-server support, new worlds and open beta maybe. With a big emphasis on the plethora *I hope* of new toys and goodies that the devs will throw at us!
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Re: Game has no Content?

Postby Tonkyhonk » Wed Sep 19, 2012 5:20 pm

ElCapitan1701 wrote:I tell you what I have figured out: You and some old hardcore H&H players want this game to be only about pvp.

stop assuming. its getting even more pathetic than cheif poop who seems to be enjoying himself a lot.
if all you can find in this game is to grind or pvp, and you dont like neither, then this may not be the game for you because you are so spoiled and too used to built-up already amusement parks with fancy illuminations.

dont people really understand what sandbox really is???
you create your own quest or goal.
maybe first step for new players is just making ones own sandcastle, get a bully destroy it and cry, like a little kid on sand.
but even kids learn as they grow. some just get obsessed with building on and on, or some enjoy destroying others and stay kids.
dont stay noob status to complain if you really wanna have fun.

Azkanan creating his sand castle (motto bailey or whatever it was called), ShadowAltan has his own witch quest, you already have good examples of free-mind players here.
or
some people just enjoy gathering friends, chilling and talking to kill time or relax
some traders enjoy making silver (for nothing atm, but hey, same thing with the riches who have more money than they can spend)
someone tries to meet as many players as possible in game, traveling around
someone tries to make the biggest faction
someone tries to be the best player or experts in different aspects of the game

myself doing the newspaper for the time-being ;)

its not only about pvp and grind. open up your eyes if you are mature enough to find your own fun.
although we do need more industries for sure. to allow varieties of game-play. and im sure devs are aware, but they need foundations first. why are you even in beta and not wait till official release if you need everything ready to have fun?

p.s.
i still havent given up my hope to see some players who enjoy ingame politics, not just limited to violence.
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Re: Game has no Content?

Postby Shedy » Wed Sep 19, 2012 7:36 pm

The only Endcontent is raping others and get killed by any other Guys to restart ur whole Skill / Humour System **** again.
I guess more than half of the Players try to play safe and avoid this Scenario and you don't get any benefits and you reach the Point where it's getting boring.
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