by zeph2 » Tue Sep 18, 2012 5:04 am
I can say I dont like the current trade stall system... Few people can buy all stalls thus leading to taking advantage of in game mechanics.. Stalls in Boston are limited, per as space is limited.. Realistically Boston wont be the city of all stalls so every player can own one.....
As a possible solution.. I would suggest the following...
1) Trade stalls will be under the control and ownership of the city aka Boston and/or other player cities ...
2) At the Trade stalls buy screen each slot can be rented when an item is placed in it for the sale of that one item or items.. When the items or items have been sold out or the lease period has expired, the leased item space returns back to available which any person can once again lease that same space selling their items...
3) Trade stalls slots can have a lease fee involved for x amount of days.. Can be based off sale price of item or per item amounts.. Once items have been sold lease has then has expired and contract of its obligation is fulfilled.. If lease expires and items have not all been sold they will either return to the player or said items can be marked off for sale by city ownership, and items are considered abandoned by the player and are now owned by the city... Any funds can go to the city on this contingency ..
4) A player cannot re lease the same slot twice in a consecutive row, but may do so after another lease has been placed and expired by another player..
or
A) Get rid of stalls completely in cities unless owned and placed by the person owning the city..
B) Allow players to purchase, build, and run trade stalls in their home deed location- this might encourage travel for people and make a reason to get around as it really did in Colonial America, and its settlers..
C) Every city has one centralized brokerage auction house for that city, Auction houses will be for that city only, and no world trade auction houses..Sales of items can be taxed by a city, thus allowing an earning for that city.. This might give a price and demand fluctuation based on a cities environment census or players..