grapefruitv wrote::(

FYI, when you post things like this, you delay the game's launch by a possible 24 - 72 game dev hours. 1 hour for JC to hunt down all stalls and make sure they are locally "square" in tiles. Another hour for him to feel it's necessary to adjust the code so that stalls are truly centered in their footprint. Then one more hour as I try to convince him how revising all objects for orientational/mirrored symmetry in their footprint is a bad idea. Then, assuming I was unsuccessful, at least 22 hours on his part revising all objects for orientational/mirrored symmetry in their footprints followed by 48 hours of burnt out depression after realizing what he just devoted the equivalent of 3 work-days to doing.
In other words, I know where your character sleeps and I do have the ability to shift/spin individual wall segments by a fraction of a tile/degree.