Argost wrote:Totally agree, I wish there was an answer to all this. Short of making it so property can be damaged but repaired and not destroyed. That would at least let towns have a chance to grow even after an attack. But I am not even sure they could code it that way. I am no devolper heh.
All we need is proper intra-town security. Ie braziers with better targeting and full control over town members' permissions (the fact that citizenship grants vandalism rights is the main reason saboteurs are so OP).
As for theft, I still hold that it should be possible to do it via stealth, ie not getting hit by braziers at all. Destroying stuff would throw out all pretense of stealth, of course.