gustavohvg wrote:^ What's the point of saying that you like madness and what's the point of purely trolling? The points people are debating here are that madness had some serious disadvantages to:
1) Solitary new players not yet used to game mechanics (and the learning curve of this game is already high even without madness)
2) Players who play a good deal of hours per day
The aim of implementing madness was not to affect these two groups of people, so people here are debating and informing disadvantages of the system. I don't know why you and others in the post got so emotional, directing your words to specific people, etc.
Probably people are saying they like madness because they do, because it makes the game better for them by making it much more difficult to bot or stay out of the stocks or alt block or whatever. And they troll because trolling is allowed and there have been so many whiny topics about this that it really is getting a little silly.
Madness does NOT provide serious disadvantages to new players and people who play long hours. It provides serious disadvantages to people who either stand around doing nothing or do the same mindless thing for 4+ hours with no break. Seriously, it takes studying a few inspirationals, one or two proficiency points depending on your 'level', for every 4 hours of other playtime. Even die-hard miners need more M&M.
Otherwise, John has been looking into the whole 'gain madness unexpectedly or right after waking up' thing and it's all cursed teddy bears or people doing things that gain insanity more than they realize. I suppose cursed teddy bears might be a bigger hazard to naive newbies, but if a newbie dies of madness in the first week or so of playing, that's not a huge loss for them. Better to get the first death over with early.