martinuzz wrote:Darwoth wrote:properly screen your members and you wont have a problem with sabotage,
How, by reading their forum posts?
It is tricky to build up a towns player base. Using 'Planter's and Pilgrims' invites spies, and inviting people that you don't know invites "Bad" Towns people.
I've found 3 things that make a good person for a town, from talking with other mayors:
1. Talk with them a bit and get to know them. Ask them where they're from and get to know they're personality. Help them out a bit, give them something, like a metal axe or something they can't make. See if they maybe give you something back later on, or see if they thank you.
2. Trade with them. See how trust worthy and hard working they are. Give them a simple trade chore like hay, leather, or just gathering mushrooms for you from their own base and pay them a good price for it. This will show you that they don't mind a little boring work to make a little money. Too many people want instant bumps from joining a town, get to know them through trading with them.
3. Before letting them join set down exactly what you want your town to look like in the future, what they're allowed to use and take, and what they're going to have to do for the town. this means how much they'll have to work, pay, or dig for the town. If you have special things like: They need to own a microphone, or they need to be on a certain amount of time, or they need to play on this exact schedule, then tell them that before they move all their **** to your town. A lot of conflict comes from people just not knowing the rules or misunderstanding chat lines.
There are a ton of noobs off the boat every day. A lot of them quit in a week, but some stick it out. I can make some recommendations if you need some new blood.