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JohnCarver wrote:anybody who argues to remove a mechanic that allows "yet another" way to summon somebody is really a carebear in disguise trying to save his own hide.
MagicManICT wrote:It's a known fact Russians only play on Roanoke.
TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
MagicManICT wrote:I hate to be so rude, but when will you people wake up and realize the world isn't about making millions of dollars. People do this stuff for the art as often as they do it for the money. Why do you think there's such a huge indie game market out there? Sometimes the two coincide and you get something like Minecraft. Sometimes you get something like Dwarf Fortress that has come to sustain the dev's art. Most of the time, you get devs who can't even make a living at their game but keep on developing it for 20 years anyway because they have something beautiful and wonderful with a great, if small fan base.
This game isn't about satisfying the mass market. This game is about a vision. Yes, the game needs to stay healthy enough to remain viable as a business for Paradox to continue with it. However, that never happens by pandering to every single user whim. Yes, the devs AND Paradox are well aware that permadeath is a huge turnoff in a game for a large part of the population. Guess what? It isn't going away. I believe that the permadeath is what makes this game so appealing.
Champie wrote:MagicManICT wrote:I hate to be so rude, but when will you people wake up and realize the world isn't about making millions of dollars. People do this stuff for the art as often as they do it for the money. Why do you think there's such a huge indie game market out there? Sometimes the two coincide and you get something like Minecraft. Sometimes you get something like Dwarf Fortress that has come to sustain the dev's art. Most of the time, you get devs who can't even make a living at their game but keep on developing it for 20 years anyway because they have something beautiful and wonderful with a great, if small fan base.
This game isn't about satisfying the mass market. This game is about a vision. Yes, the game needs to stay healthy enough to remain viable as a business for Paradox to continue with it. However, that never happens by pandering to every single user whim. Yes, the devs AND Paradox are well aware that permadeath is a huge turnoff in a game for a large part of the population. Guess what? It isn't going away. I believe that the permadeath is what makes this game so appealing.
I just had to bump this post to say to MagicMan, Excellent! Salem is more art than business in the way it is designed and I love that about the game. Thanks for your post.
The sweat and blood shed by its people had established a strong foundation upon which the most powerful entity in the world would be built.
ElCapitan1701 wrote:Atm most of players having invested some time and got killed or taken everything will quit. The devs should be able to read that out of the numbers. How many have startet Salem, how many are still playing? How many have quitted after a short time? (=> improve tutorial / early gameplay). How many have played some time and then quitted? Have they been killed, robbed etc.?
If you abondon permadeath you will lose some small group of hardcore gamers, which can go back playing H&H. We would also get some nice atmosphere here in the forums and every new player getting killed won`t be called stupid.
The sweat and blood shed by its people had established a strong foundation upon which the most powerful entity in the world would be built.
ElCapitan1701 wrote:Atm most of players having invested some time and got killed or taken everything will quit. The devs should be able to read that out of the numbers. How many have startet Salem, how many are still playing? How many have quitted after a short time? (=> improve tutorial / early gameplay). How many have played some time and then quitted? Have they been killed, robbed etc.?
If you abondon permadeath you will lose some small group of hardcore gamers, which can go back playing H&H. We would also get some nice atmosphere here in the forums and every new player getting killed won`t be called stupid.
TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
Dallane wrote:oh its you....again.....
You would also lose a great majority of game content and would have zero incentive for anyone to play. permadeath drives the game. Also the devs will never change it.
segundoblz wrote:Dallane wrote:oh its you....again.....
You would also lose a great majority of game content and would have zero incentive for anyone to play. permadeath drives the game. Also the devs will never change it.
How can you be so sure? Are you a dev?
The sweat and blood shed by its people had established a strong foundation upon which the most powerful entity in the world would be built.
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