TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
Darwoth wrote:the problem with the gaming industry now and ever since shortly before world of warcrap released is that games stopped being made by gamers wanting to make a great game and shifted to "wal mart" type companies trying to make money by making them appeal to the unwashed masses of retards like delerium, i would much rather play a game like this even if it only had a few hundred people total than some themepark pvp-lite piece of **** like eve (funny you mention that game, ex guildmate of mine is the lead dev for eve)
for the last several years there has not been much worth playing except emulators and small indie games where the devs do not care if they have a large playerbase, like this one. if you dont like this game move to one of the many that cater to people like you instead of trying to **** your pants all over our swingset.
MagicManICT wrote:I can prove your statement wrong. A Tale in the Desert runs with less than a thousand subscribers paying about $14 a month (it's less than your typical WoW account) and the dev was even taking bitcoins at a value of even less than that. (They were running about $8 USD/btc at the time, but I know they hit a peak over $25 at one point before coming back down.) With 800 players logged in during prime time (about 4-10p EST), you can figure about 4-6x that in active players in most MMOs if I recall a minor stat study done several years ago (assuming it still holds true). That's more than enough to pay the devs to keep up with the game and then some if you just figure $10 per player per month, and that's at half of what the industry average is for money spent on a "F2P" MMO.Dallane wrote:but no where near what a game needs to be at to have the financial success to make it anything more than a (possibly full time) hobby for the devs.
Delerium wrote:If this game were to be mass advertised to the general public in the state that it's in now, do you feel it would help or hurt the game?
Delerium wrote:Ok, now that that is out of the way, I would like everyone who has posted to answer one thing. If this game were to be mass advertised to the general public in the state that it's in now, do you feel it would help or hurt the game? Most posters have just replied trying to counter what I said with their own personal likes and dislikes, but completely missed the point that it's not about that, it's about the average joe gamer and what they like. Every single one of my posts were written in the context of that topic, and nothing else. I'm not talking about what I like, I'm talking about what the average gamer likes, and that is the deciding factor on whether it's smart to advertise or just stick to your niche customer base.
TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
Delerium wrote:Way to read the last post without reading the entire thread...
If you read all of my posts, you would know that I like this game for what it is, and enjoy playing it.
because some of those features I listed like secure trading would not turn this game into a "themepark pvp-lite" whatever.
Also, next time you care to get insulting, keep it to yourself.
I'm trying to have an intelligent conversation with the people here, not a flame war.
Delerium wrote: hurt
JohnCarver wrote:anybody who argues to remove a mechanic that allows "yet another" way to summon somebody is really a carebear in disguise trying to save his own hide.
Darwoth wrote:Delerium wrote:Way to read the last post without reading the entire thread...
actually i did read most of your drivel, did not respond to it all because it was not worthy of a response and is just more of "the sky is falling! nobody will ever make billions of dollars like world of warcraft so the game will be shut down!" crocodile tears we have all been reading for the last 2 years.If you read all of my posts, you would know that I like this game for what it is, and enjoy playing it.
obviously not.because some of those features I listed like secure trading would not turn this game into a "themepark pvp-lite" whatever.
hmm, thats actually exactly what that along with all of your other stupid ***** "great ideas" (like a carebear server) would do. guess my "argument" is relevant after all.
Also, next time you care to get insulting, keep it to yourself.
no thanks, i will continue to call them like i see them.I'm trying to have an intelligent conversation with the people here, not a flame war.
good luck with that, you have to not be a ***** to have an intelligent conversation.
MagicManICT wrote:Something broke, though, and players quit the game in a very large group. The devs know what that was. The players that are left from know what it was.
Delerium wrote: This isn't a grade school playground.
TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
Dallane wrote:Delerium wrote: This isn't a grade school playground.
You must be new
Users browsing this forum: No registered users and 4 guests