Publicity

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Re: Publicity

Postby Dallane » Sat Jul 27, 2013 5:01 am

misquoted me there magic
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TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
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Re: Publicity

Postby Delerium » Sat Jul 27, 2013 6:48 am

Darwoth wrote:the problem with the gaming industry now and ever since shortly before world of warcrap released is that games stopped being made by gamers wanting to make a great game and shifted to "wal mart" type companies trying to make money by making them appeal to the unwashed masses of retards like delerium, i would much rather play a game like this even if it only had a few hundred people total than some themepark pvp-lite piece of **** like eve (funny you mention that game, ex guildmate of mine is the lead dev for eve)

for the last several years there has not been much worth playing except emulators and small indie games where the devs do not care if they have a large playerbase, like this one. if you dont like this game move to one of the many that cater to people like you instead of trying to **** your pants all over our swingset.

Way to read the last post without reading the entire thread... If you read all of my posts, you would know that I like this game for what it is, and enjoy playing it. Your argument isn't even relevant anyway, because some of those features I listed like secure trading would not turn this game into a "themepark pvp-lite" whatever. Also, next time you care to get insulting, keep it to yourself. I'm trying to have an intelligent conversation with the people here, not a flame war.

MagicManICT wrote:
Dallane wrote:but no where near what a game needs to be at to have the financial success to make it anything more than a (possibly full time) hobby for the devs.
I can prove your statement wrong. A Tale in the Desert runs with less than a thousand subscribers paying about $14 a month (it's less than your typical WoW account) and the dev was even taking bitcoins at a value of even less than that. (They were running about $8 USD/btc at the time, but I know they hit a peak over $25 at one point before coming back down.) With 800 players logged in during prime time (about 4-10p EST), you can figure about 4-6x that in active players in most MMOs if I recall a minor stat study done several years ago (assuming it still holds true). That's more than enough to pay the devs to keep up with the game and then some if you just figure $10 per player per month, and that's at half of what the industry average is for money spent on a "F2P" MMO.

It was actually me who said that. You took one partial line and took it out of context of the entire paragraph. I was purely talking about H&H and Salem, and their business model which is not subscription based. If it were subscription, there would ALOT less players than there are now.

Ok, now that that is out of the way, I would like everyone who has posted to answer one thing. If this game were to be mass advertised to the general public in the state that it's in now, do you feel it would help or hurt the game? Most posters have just replied trying to counter what I said with their own personal likes and dislikes, but completely missed the point that it's not about that, it's about the average joe gamer and what they like. Every single one of my posts were written in the context of that topic, and nothing else. I'm not talking about what I like, I'm talking about what the average gamer likes, and that is the deciding factor on whether it's smart to advertise or just stick to your niche customer base.
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Re: Publicity

Postby Ass_Kraken » Sat Jul 27, 2013 6:54 am

Delerium wrote:If this game were to be mass advertised to the general public in the state that it's in now, do you feel it would help or hurt the game?

Hurt. Greatly.

It's already been pretty advertised and it just lead to a legion of people swearing to never touch it again.
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Re: Publicity

Postby Dallane » Sat Jul 27, 2013 7:03 am

Delerium wrote:Ok, now that that is out of the way, I would like everyone who has posted to answer one thing. If this game were to be mass advertised to the general public in the state that it's in now, do you feel it would help or hurt the game? Most posters have just replied trying to counter what I said with their own personal likes and dislikes, but completely missed the point that it's not about that, it's about the average joe gamer and what they like. Every single one of my posts were written in the context of that topic, and nothing else. I'm not talking about what I like, I'm talking about what the average gamer likes, and that is the deciding factor on whether it's smart to advertise or just stick to your niche customer base.


Game was already advertised and they spamed the **** out of people with closed beta keys. They ***** up doing it when we had even less content then there is now. Should of waited another few years for the game to get out of the alpha like stage its in now.
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TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
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Re: Publicity

Postby Darwoth » Sat Jul 27, 2013 9:35 pm

Delerium wrote:Way to read the last post without reading the entire thread...


actually i did read most of your drivel, did not respond to it all because it was not worthy of a response and is just more of "the sky is falling! nobody will ever make billions of dollars like world of warcraft so the game will be shut down!" crocodile tears we have all been reading for the last 2 years.


If you read all of my posts, you would know that I like this game for what it is, and enjoy playing it.


obviously not.


because some of those features I listed like secure trading would not turn this game into a "themepark pvp-lite" whatever.


hmm, thats actually exactly what that along with all of your other stupid ***** "great ideas" (like a carebear server :lol: ) would do. guess my "argument" is relevant after all.


Also, next time you care to get insulting, keep it to yourself.


no thanks, i will continue to call them like i see them.



I'm trying to have an intelligent conversation with the people here, not a flame war.


good luck with that, you have to not be a ***** to have an intelligent conversation.
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Re: Publicity

Postby MagicManICT » Sat Jul 27, 2013 10:03 pm

Delerium wrote: hurt


Mechanics are just too up in the air. Then again, they say there's not such thing as bad publicity. <shrug>

Sorry about the misquote. Thought I was clipping something of Dallane's. Wait... I was:http://forum.salemthegame.com/viewtopic.php?f=3&t=7272&start=40#p92031. Point made was that a game can be successful with about $5000/month income, which with the largest active playerbase Salem has seen, it could be stable income and considered a financial success, which is what Paradox was aiming for. Something broke, though, and players quit the game in a very large group. The devs know what that was. The players that are left from know what it was. The question is how to fix it and get players to come back to play and spend a few bucks every month. (Last I checked in on the game I was alluding to with sub-1k subscribers was actually at around 600 and they've only averaged 650-700 over the last 3 years.)
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Re: Publicity

Postby Champie » Sat Jul 27, 2013 10:24 pm

Both the devs and core player base are entrenched in their "model" of success for Salem. So be it. If both the devs and the contributing players are satisfied enough to stick with it then the game goes on.

I encourage anyone who has an "idea" on how to "fix" Salem to simply walk away. Exercise your ability to look elsewhere for the thing that is missing in your life if it can't already be found here.
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Re: Publicity

Postby Delerium » Sun Jul 28, 2013 5:00 am

Darwoth wrote:
Delerium wrote:Way to read the last post without reading the entire thread...


actually i did read most of your drivel, did not respond to it all because it was not worthy of a response and is just more of "the sky is falling! nobody will ever make billions of dollars like world of warcraft so the game will be shut down!" crocodile tears we have all been reading for the last 2 years.


If you read all of my posts, you would know that I like this game for what it is, and enjoy playing it.


obviously not.


because some of those features I listed like secure trading would not turn this game into a "themepark pvp-lite" whatever.


hmm, thats actually exactly what that along with all of your other stupid ***** "great ideas" (like a carebear server :lol: ) would do. guess my "argument" is relevant after all.


Also, next time you care to get insulting, keep it to yourself.


no thanks, i will continue to call them like i see them.



I'm trying to have an intelligent conversation with the people here, not a flame war.


good luck with that, you have to not be a ***** to have an intelligent conversation.


Several mods in this thread, and not one is doing their job with the trolls. Nice moderation here... at any rate, grow up. This isn't a grade school playground.

Edit to add:
MagicManICT wrote:Something broke, though, and players quit the game in a very large group. The devs know what that was. The players that are left from know what it was.

What was it that broke?
Last edited by Delerium on Sun Jul 28, 2013 5:06 am, edited 1 time in total.
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Re: Publicity

Postby Dallane » Sun Jul 28, 2013 5:01 am

Delerium wrote: This isn't a grade school playground.


You must be new
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TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
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Re: Publicity

Postby Delerium » Sun Jul 28, 2013 5:12 am

Dallane wrote:
Delerium wrote: This isn't a grade school playground.


You must be new

And you must not be able to read join dates. And with that, I think I'll stop feeding the troll.
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