Heffernan wrote:now im curious about smoke, the most lagworthy thing
Procne wrote: Devs have again proven that they dont give a crap about untalented and lazy players.
MarpTarpton wrote:Heffernan wrote:now im curious about smoke, the most lagworthy thing
That would have been the feast table. For reference, it had about 240x the vertices of the current crowberry model and 10x the vertices of the current feast table.
And, as much as much of a professional as I'm sure LOMS is at auditing vertex counts in java games, the cotton plants look fine as an individual model from the vertex-count perspective. If anything, the spread could be reduced of the plants on a field, but reducing vertex count further would sacrifice quality unnecessarily. I have a document on my desktop "LOMS Audit" that lists all the actual problem children he discovers so thanks LOMS for all the hard work
We could always halt the current development of the game and convert every herb/dropped item to two intersecting planes of 4 vertices each with an alpha channel to preserve niceness or convert necessary objects/structures to cubes to be properly interacted with. However, I'm not convinced that the lag produced by the current vertex count of the average tile loaded is severe enough to warrant that kind of overhaul, even as an optional "toggle" or low-res option. I can only imagine the enormous eye-roll JC would give at the suggestion alone. But yeah, we can always modify stuff. And have. And will continue to do so.
Procne wrote: Devs have again proven that they dont give a crap about untalented and lazy players.
MarpTarpton wrote:Ain't even mad, bra. I made the flower before we were going to use it to be the most recurrent thing in the savannah biome. It should use planes and alpha channels, like most leaves on trees, but the flower was before I knew how to do that kind of witchcraft. And I don't think I made the ground graphic of a tomato either. It looks suspiciously like a cranberry and I would bet my tophat that the tomato ground graphic is just two leaves and a cranberry from the cranberry bush.
MarpTarpton wrote:I made the flower before we were going to use it to be the most recurrent thing in the savannah biome. It should use planes and alpha channels, like most leaves on trees, but the flower was before I knew how to do that kind of witchcraft. And I don't think I made the ground graphic of a tomato either. It looks suspiciously like a cranberry and I would bet my tophat that the tomato ground graphic is just two leaves and a cranberry from the cranberry bush.
LOMS wrote:
Flame wrote:Am i the only one that lag regularly? XD
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