New World Screenshots

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Re: New World Screenshots

Postby Heffernan » Sun Jan 10, 2016 5:21 pm

Image

:P

edit: perfection

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Re: New World Screenshots

Postby salemwutwut » Sun Jan 10, 2016 11:35 pm

magic seeds

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Re: New World Screenshots

Postby Heffernan » Sun Jan 10, 2016 11:43 pm

salemwutwut wrote:magic seeds

Image


remember that story from the guy who sold his cow for 3 magic beans? :lol:
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Re: New World Screenshots

Postby salemwutwut » Mon Jan 11, 2016 1:54 am

beans patch confirmed :mrgreen: ¦]
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Re: New World Screenshots

Postby LOMS » Mon Jan 11, 2016 4:25 am

Tomatoes have more polygons, then pilgrims ¦]
Shame on you, Marp.

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full size -> http://i.imgur.com/XgyKUcn.jpg
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Re: New World Screenshots

Postby Nikixos » Mon Jan 11, 2016 7:15 am

No wonder the game lags with full cotton fields
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Re: New World Screenshots

Postby JohnCarver » Mon Jan 11, 2016 7:28 am

To be fair cotton was done pre MM Ownership and Tomatos were outsourced to a freelance modeler we used to use. Marp didnt' have anything to do with either of those.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: New World Screenshots

Postby LOMS » Mon Jan 11, 2016 7:45 am

JohnCarver wrote:To be fair cotton was done pre MM Ownership and Tomatos were outsourced to a freelance modeler we used to use. Marp didnt' have anything to do with either of those.

Shame on that freelancer and that other guy, who gave a positive assessment for his work and payed him. Oh, wait... ¦]
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Re: New World Screenshots

Postby Procne » Mon Jan 11, 2016 9:10 am

LOMS wrote:Tomatoes have more polygons, then pilgrims ¦]
Shame on you, Marp.

Image

full size -> http://i.imgur.com/XgyKUcn.jpg


Nice one, a single tomato (fruit, not a bush) has over 1000 polygons ^^
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Re: New World Screenshots

Postby salemwutwut » Mon Jan 11, 2016 2:23 pm

can mods replace models?
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