we need a god damn ***** insanity meter

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Re: we need a god damn ***** insanity meter

Postby er-queent8r » Sat Sep 26, 2015 3:50 pm

ToorimaKun wrote:but i am a nice guy.... except to the salem devas >.>
i tried to be nice at first tho.....


i play more then 9 hours too.... what is with people and these small numbers? :/


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Re: we need a god damn ***** insanity meter

Postby JohnCarver » Sat Sep 26, 2015 5:43 pm

ToorimaKun wrote:but i am a nice guy.... except to the salem devas >.>


There have been over 12 PM's sent to you by users who have identified themselves as young attractive asian-born Salem players. Unfortunately, I decided early on that since we cannot be friends all PM's sent to you by IP addresses in Asia who register as female will instead be redirected to Claeyt.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: we need a god damn ***** insanity meter

Postby Hose » Sat Sep 26, 2015 6:05 pm

JohnCarver wrote:
ToorimaKun wrote:but i am a nice guy.... except to the salem devas >.>


There have been over 12 PM's sent to you by users who have identified themselves as young attractive asian-born Salem players.

:roll: :roll: :roll: :roll: :roll: :roll:
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Re: we need a god damn ***** insanity meter

Postby Irving » Sat Sep 26, 2015 6:05 pm

JohnCarver wrote:
ToorimaKun wrote:but i am a nice guy.... except to the salem devas >.>


There have been over 12 PM's sent to you by users who have identified themselves as young attractive asian-born Salem players. Unfortunately, I decided early on that since we cannot be friends all PM's sent to you by IP addresses in Asia who register as female will instead be redirected to Claeyt.


HAHAHAHAHAHA now you will be single for life man. You should have stoped crying XD
IM BACK!
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Re: we need a god damn ***** insanity meter

Postby Nephilim » Sat Sep 26, 2015 6:18 pm

This is Madness! NO THIS IS SALEM!
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Re: we need a god damn ***** insanity meter

Postby Kurundo » Sat Sep 26, 2015 7:42 pm

JohnCarver wrote:
ToorimaKun wrote:i love gaming... and would start a development company if i could find people willing to help.
and salem WAS a good game.... on it's way to being GREAT.... and then poor choices were made....


By poor choices do you mean that insanity gain is too slow?


I did like the idea posted elsewhere to have a fatigue meter that builds up over the course of the day, and it acts as a multiplier on passive madness gain. It sounded pretty flavorful and mechanically interesting. Perhaps have certain strenuous tasks make you tired faster so one can not be a lumberjack for 16 hours.
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Re: we need a god damn ***** insanity meter

Postby Kralith » Sat Sep 26, 2015 8:07 pm

Kurundo wrote:I did like the idea posted elsewhere to have a fatigue meter that builds up over the course of the day, and it acts as a multiplier on passive madness gain. It sounded pretty flavorful and mechanically interesting. Perhaps have certain strenuous tasks make you tired faster so one can not be a lumberjack for 16 hours.


I'm sure, but can not confirm it, that JC has implemented such things.
Or he has prepared it for that.
Sometimes i have the feeling, that i gain more insanity if i do things again and again.
For example studying the same item again and again.

But it would be cool to see such implementations, because it make insane in RL too.

In result, you have to planning more accurate, what things you have to do and how long you will do it.
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Re: we need a god damn ***** insanity meter

Postby HolyLight » Sat Sep 26, 2015 8:42 pm

Kurundo wrote:I did like the idea posted elsewhere to have a fatigue meter that builds up over the course of the day, and it acts as a multiplier on passive madness gain. It sounded pretty flavorful and mechanically interesting. Perhaps have certain strenuous tasks make you tired faster so one can not be a lumberjack for 16 hours.


HolyLight wrote:On that note, if you really want to make the game fair you should force players to sleep for a period of time. For example, if you are logged in for 16h+ without sleeping/logging out, you should start to gain a fatigue meter, as the meter fills you start to gain insanity at a much faster rate, If you get a full fatigue meter, you die. You can reduce your fatigue meter ONLY BY SLEEPING (Logging off)(Reduces faster on better quality beds), This should stop people who are producing crime alts from just staying logged in 24/7 as they are able to play 24/7 and bypassing the stocks. All should be fair in love and war


If JC intends to make the stocks more harsher my suggestion would go hand in hand with this, basically forcing criminals to become stocked, however they will lose humors and it would be easier to rebuild the humors on the same criminal alt rather than produce new alts completly if the new glutton system was introduced as well. They should still be able to stay online for periods of time, just not indefinatly.

It really does all sounds like some good balancing.

However, With TBC, i feel you should still be able to TBC vs Murder scents only, Murder scent required as an item to even build the TBC, Otherwise remove TBC summons with all other scents.
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Re: we need a god damn ***** insanity meter

Postby Nephilim » Sat Sep 26, 2015 11:47 pm

Marp rocks LOL. Torimakun Sensai => http://www.twitch.tv/marptarpton
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Re: we need a god damn ***** insanity meter

Postby Thor » Sat Sep 26, 2015 11:50 pm

That music doe..
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