by Astarisk » Sun Jul 12, 2015 10:26 am
This will be a fairly long read and opinion on the system as a returning 3~ week old player.
Having started up a few weeks ago again, I'll give my opinion on the madness system. I believe it is an extremely worthless and unnecessary burden / barrier of entry for new players into the game. I just don't see the merit at all towards it, the mechanics are pretty non-intuitive, and just adds an extra level of un-needed frustration. Having to rely on 3rd party sites and endless searching of the forums to figure out what is going on takes away from interactive game play. When I first started, even the wiki wasn't too clear on how to handle what was going on, and then the idea that insanity and madness are actually two different systems that interact with each other isn't helping that out either. Most I've read spent the time talking about how to reduce insanity. Hookah den? Didn't learn about that until after I had a teddy bear, tobacco? Expensive and sucks compared to the alternatives.
The psychotic episodes that come with it are even worse in explaining themselves. During my initial first week or two, I've had to resort to searching for forum posts to explain some of these things, such as the "itchy britches" episode, It took for me to literally search for forum posts to explain that I needed to right click my avatar, and in the process of this I ended up losing some clothing items on the ground and walking away. I also ended up losing a metal axe to questionably effective (had that been a pickaxe I might had just stopped playing there). Didn't know that could happened and was caught by surprise (after all the research I had put in!). At that point I had about 4 madness (this was after a friend had given me some tobacco to reduce it by a whole 2 levels *rolls eyes*), and finally managed to get hold of a teddy bear. So I ended up spending a few days sleeping with it in order to reduce madness enough so that I could mine. (You implemented a system that encourages me to stay off the game? Why would you want to do that is beyond me). My friend randomly started to lose hammer and nails levels and had no clue what was going on there, that wasn't very clear or naturally figured out either. The termite episode though, that one I consider to be pretty alright and humorous.
As soon as you figure out the system, it seems to become absolutely worthless. Which is why the older players seem to ridicule the newer ones over it. It's this entry barrier that separates them, a mechanic that overwhelmingly effects new players (much like disease, oh boy disease) and in the end seems absolutely pointless to an established player (after extensive research and understanding). I don't get the system at all, I honestly don't see the point to it. Being a MMO with social aspects, I would think you would want to encourage people to be on a bit more, I like sitting in my base and talking to friends all day while I whittle away at programming in the background. However, most of the time I just log off so my insanity won't rise, and do my programming in silence. Madness doesn't effect me anymore, but the system greatly didn't agree with how I played the game starting. Now, I can just mostly ignore the entire system (though if I'm having a restless night of sleep, and am trying to reduce madness (such as now) I am extremely reluctant to even log in to the game).
tl;dr : In my opinion the madness system provides an absolutely high barrier of entry towards new players, and absolutely nothing towards veterans. It is an imbalanced system that seems pointless. I don't understand why its in the game. It's an un-natural feeling system, thus not fairly easily understood at the start.
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