DarkNacht wrote:Hahaha, Trials of Ascension does not look all that good. They think giving everyone 100 lives, letting you respawn with in 300 meters of your body after a whole 1 min, and preventing repeated KOs is hardcore perma-death. Also yet another full loot, except unlootable items system. And it has use based skill progression and some things can only be discovered by one person per server so expect people to bot the **** out of this game.
Claeyt wrote: I'm not saying it's right or justified that they steal or sell drugs or murder cops I'm saying that that's exactly what you would do if you were poor and desperate and Black.
Inotdead wrote:It's funny how many sandbox games are in development these days, and yet none of them feature at least a real full loot system.
At least none that I know of.
Inotdead wrote:It's funny how many sandbox games are in development these days, and yet none of them feature at least a real full loot system.
At least none that I know of.
darnokpl wrote:You should try Gloria Victis, they have interesting way to solve loot problem without people crying about loss too much :)
darnokpl wrote:You should try Gloria Victis, they have interesting way to solve loot problem without people crying about loss too much
Claeyt wrote: I'm not saying it's right or justified that they steal or sell drugs or murder cops I'm saying that that's exactly what you would do if you were poor and desperate and Black.
In this system, player won't have the time to loot everything of a fallen opponent and will need to choose what is worth looting, because the time needed to loot everything will be much longer than the time to respawn.
Even the victim itself will be able to limit the looting, by using appropriate blessings, improvements or marking of items.
A player character can only be looted by the person who finished off or rendered the character unconscious. If the character was finished off by a different player than the one who made them unconscious, only the player who finished off can loot the body. (It can be added, so it is impossible to loot a character that was killed by a mob. Then players won't be able to lure the mobs on someone and loot their body.)
NightBreed wrote:A player character can only be looted by the person who finished off or rendered the character unconscious. If the character was finished off by a different player than the one who made them unconscious, only the player who finished off can loot the body. (It can be added, so it is impossible to loot a character that was killed by a mob. Then players won't be able to lure the mobs on someone and loot their body.)
Nothing to see here, move on.
darnokpl wrote:And why do you think this is wrong in any way?
It is against griefers, and after group vs group combat you should be able to pick items only from people you killed not your friends or random guys :)
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